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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Thu Jul 25, 2013 2:48 pm
by slaeb2012
nvm i jus had to put it on my desktop
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Sat Jul 27, 2013 4:19 pm
by coolminecraft
I tried to install a ship mod it didn't work so I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Sat Jul 27, 2013 7:02 pm
by Vhati
coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
I can't quite parse that sentence.
coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
A hangar crash comes from corrupted resources, usually multiple mods conflicting.
Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.
See
this post for how to resolve that.
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Sat Jul 27, 2013 8:56 pm
by coolminecraft
Vhati wrote:coolminecraft wrote:I tried to install a ship mod {it} {didn't work}
I can't quite parse that sentence.
coolminecraft wrote:I just patched without anything the game started up but in the hanger all the ships were invisible and when I pressed start I froze and crashed
A hangar crash comes from corrupted resources, usually multiple mods conflicting.
Changes that persist despite patching-without-mods: suggests the backups GMM had made of FTL's resources are bad.
See
this post for how to resolve that.
I Tried that It Didn't Work the ships rims are still invisible and when I try to start It crashes
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Sat Jul 27, 2013 10:17 pm
by Vhati
coolminecraft wrote:I Tried that {It} {Didn't Work}
the ships rims are still invisible and when I try to start [FTL] It crashes
Still can't understand the bold parts of your post.
The link provides instructions to get back to vanilla FTL without mods or corruption.
- Delete the files in GMM/backup/
- Steam edition: Delete the FTL/resources/ directory and "verify game cache".
- Standalone edition: Reinstall FTL.
At that point, the game should not crash.
Then if you run GMM, it'll make new backups. Patching with no mods should result in an unmodded game, one that doesn't crash.
If you've confirmed that much, then if you get a crash from adding mods, it's the fault of the mods themselves or the combination/order of several together.
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Wed Jul 31, 2013 2:52 pm
by Vas
I would like the author to release an official fix for this error:
https://dl.dropbox.com/u/30270697/python275.png
I normally don't trust non-official files.
Anyway, I have just updated to Python 2.7.5 and it still doesn't work.
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Wed Jul 31, 2013 4:45 pm
by Potato Meister
How do I fix my resource.dat and data.dat being read-only?
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Wed Jul 31, 2013 4:48 pm
by UltraMantis
First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Wed Jul 31, 2013 8:10 pm
by Potato Meister
UltraMantis wrote:First it would be wise to make a copy of these files as a backup. Then right click on one and select properties. There should be a check box titles read only, uncheck it and select ok to save changes.
Thanks, but after checking things it seems that wasn't the problem

. Now the crash log says: "DLL load failed: %1 is not a valid Win32 application"
Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Posted: Wed Jul 31, 2013 10:55 pm
by Vhati
Potato Meister wrote:Now the crash log says: "DLL load failed: %1 is not a valid Win32 application"
See
this post.