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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Tue Oct 11, 2016 10:08 pm
by Auron1
mr_easy_money wrote:This idea came to me while modding a ship with a tag for a weapon I didn't load in.

is it possible to use advanced tags in a separate mod to go through a list of certain weapons (already existing) and then from there find all weapons with 2 power variants and randomly select one of them. or maybe put it in the same file as the ship I'm modding and it links to a list of weapons so that it changes every time you switch to the ship in the hangar (sMPK mod roulette type thing)? I don't know how advanced tags actually work so I haven't actually looked into this..
Something like a {link} tag, uh? :roll:
Your .xml file would be divided into 3 parts, instead of the more canonical two, where
1) list of weapons (maybe divided in sub-types - power required?)
2) weapons description
3) ship description
Now that I think of it, there is a random player ships generator, so somehow this tool knows where to take data and how to correctly place it... :idea:

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Tue Oct 11, 2016 11:00 pm
by meklozz
Randtrel has its own files with item lists. It would of course be possible to create your own program that would read the data files and do anything you want with them, but..:

I don't know of (and doubt they exist) any slipstream tags that let you read the game data and change your mod accordingly in this way (check readme_modders in slipstream for available tags). At best you can look for specific tags or names and only do things when not/found, but not on the global level either, just in those tags or maaybe in their parent tags. You could create separate 2 power weapon lists for CE and vanilla, for example, but you'd still need to check some tags in the ships to identify whether the game is modded or not and then insert the right weapon list into the ship.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Wed Oct 12, 2016 5:15 am
by Avalanche Yetti
Hello. I got FTL a couple weeks ago and have been addicted to it since then. Anyways I have been downloading mods and it seems like CE and the Engi Drone Harbor A mod doesn't work together... is this true? I know some mods aren't compatable but I thought I read somewhere that it should be... tips? And I'm brand new to this forum so sorry if I'm posting in the wrong area.

Cheers
Yetti

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Wed Oct 12, 2016 7:21 am
by Auron1
meklozz wrote:Randtrel has its own files with item lists. It would of course be possible to create your own program that would read the data files and do anything you want with them, but..:

I don't know of (and doubt they exist) any slipstream tags that let you read the game data and change your mod accordingly in this way ...
I guess he could create different versions of the same weapon (something like Endless Loot for CE), then have the .xml file to randomly pick a weapon from the pool. That should definitely work.
Just like you, I am not aware of any HTML tag which allows the user, or the game, to randomly select values. Even if it was possible, the % to cause error or game crashes would be extremely high, just like sMP Roulette.
Avalanche Yetti wrote:Hello. I got FTL a couple weeks ago and have been addicted to it since then. Anyways I have been downloading mods and it seems like CE and the Engi Drone Harbor A mod doesn't work together... is this true? I know some mods aren't compatable but I thought I read somewhere that it should be... tips? And I'm brand new to this forum so sorry if I'm posting in the wrong area.
Welcome to the FTL forums! :D
FTL Commander's Edition is definitely one of the biggest mods around here, and it tries to work with the majority of the mods. However, when I tried searching for the ship you mentioned, the "Engi Drone Harbor A", I couldn't find a specific topic. The best way to have your problem addressed is to report your issue in the CE topic, here: http://www.ftlgame.com/forum/viewtopic. ... 05#p105705.
When writing, make sure to indicate all the details you can think about and what you did (especially the link to that ship, if there is one); screenshots are welcome too.
I can personally assure you that sometimes the error is so small that slips unnoticed!

Cheers!

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Wed Oct 12, 2016 7:33 am
by meklozz
Auron1 wrote:
meklozz wrote:Randtrel has its own files with item lists. It would of course be possible to create your own program that would read the data files and do anything you want with them, but..:

I don't know of (and doubt they exist) any slipstream tags that let you read the game data and change your mod accordingly in this way ...
I guess he could create different versions of the same weapon (something like Endless Loot for CE), then have the .xml file to randomly pick a weapon from the pool. That should definitely work.
Just like you, I am not aware of any HTML tag which allows the user, or the game, to randomly select values. Even if it was possible, the % to cause error or game crashes would be extremely high, just like sMP Roulette.
As I understand it, the point was to find any weapon already modded in that used 2 power, and use them. If you just mod your own weapons, randomizing them should not be a problem, you just create a list and use it in the ship. I'm not sure what you mean about errors in roulette, but I haven't used it much. It should be fine.

Auron1 wrote:
Avalanche Yetti wrote:Hello. I got FTL a couple weeks ago and have been addicted to it since then. Anyways I have been downloading mods and it seems like CE and the Engi Drone Harbor A mod doesn't work together... is this true? I know some mods aren't compatable but I thought I read somewhere that it should be... tips? And I'm brand new to this forum so sorry if I'm posting in the wrong area.
Welcome to the FTL forums! :D
FTL Commander's Edition is definitely one of the biggest mods around here, and it tries to work with the majority of the mods.
It's Captain's, and it's usually the other way around.


Is this it, btw? http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17847

It's a pretty old mod. Who knows what supports it and what doesn't.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Thu Oct 13, 2016 2:36 am
by Avalanche Yetti
http://www.ftlgame.com/forum/viewtopic.php?t=17847

Hey guys I was told to post the link to the mod here. Anyways it seems like I can't run the engi drone harbor a and we mod to run with each other. Are they not compatible? If anyone has run these two mods let me know.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Thu Oct 13, 2016 2:56 am
by Avalanche Yetti
meklozz wrote:
Auron1 wrote:
meklozz wrote:Randtrel has its own files with item lists. It would of course be possible to create your own program that would read the data files and do anything you want with them, but..:

I don't know of (and doubt they exist) any slipstream tags that let you read the game data and change your mod accordingly in this way ...
I guess he could create different versions of the same weapon (something like Endless Loot for CE), then have the .xml file to randomly pick a weapon from the pool. That should definitely work.
Just like you, I am not aware of any HTML tag which allows the user, or the game, to randomly select values. Even if it was possible, the % to cause error or game crashes would be extremely high, just like sMP Roulette.
As I understand it, the point was to find any weapon already modded in that used 2 power, and use them. If you just mod your own weapons, randomizing them should not be a problem, you just create a list and use it in the ship. I'm not sure what you mean about errors in roulette, but I haven't used it much. It should be fine.

Auron1 wrote:
Avalanche Yetti wrote:Hello. I got FTL a couple weeks ago and have been addicted to it since then. Anyways I have been downloading mods and it seems like CE and the Engi Drone Harbor A mod doesn't work together... is this true? I know some mods aren't compatable but I thought I read somewhere that it should be... tips? And I'm brand new to this forum so sorry if I'm posting in the wrong area.
Welcome to the FTL forums! :D
FTL Commander's Edition is definitely one of the biggest mods around here, and it tries to work with the majority of the mods.
It's Captain's, and it's usually the other way around.


Is this it, btw? http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17847

It's a pretty old mod. Who knows what supports it and what doesn't.
Yeah that's the mod and what do you mean by its usually the other way around?

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Thu Oct 13, 2016 3:08 am
by stylesrj
Looks like that mod hasn't been updated for Advanced Edition. AE came out in like 2014 so any mod that hasn't had a reply or an update before then is most likely not compatible with it and using it will cause problems with the game.

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Thu Oct 13, 2016 1:09 pm
by Auron1
Avalanche Yetti wrote:Yeah that's the mod and what do you mean by its usually the other way around?
The correct name is "Captain Edition's" :)

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Posted: Thu Oct 13, 2016 3:00 pm
by meklozz
Auron1 wrote:
Avalanche Yetti wrote:Yeah that's the mod and what do you mean by its usually the other way around?
The correct name is "Captain Edition's" :)
Actually, just that CE is the big mod others try to work with. Posting in its thread isn't likely to make anyone go and try to make it compatible, especially with a ship that isn't even compatible with the current version of the game.