Re: FTL Captain's Edition 1.073
Posted: Sat Dec 28, 2013 8:31 pm
Could it be that "Captain's Edition for Player Ships Addon 1.07" is not needed anymore ? patching with or without this still give weapons from CE to the ships.
Official Forum for FTL: Faster Than Light and Into the Breach
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The reason that still exists as a separate download is that some people don't want new guns to the ships, but they still want the other new stuff. All of the new weapons given to the ships change their playstyles a little, and some people don't want that. It's like another layout for those ships.rex4 wrote:Could it be that "Captain's Edition for Player Ships Addon 1.07" is not needed anymore ? patching with or without this still give weapons from CE to the ships.
Okay, but the the heavy ion II is enough to get by, all you need to do is time it so your drone does damage when the shields are down, if you got anything more better so to say then your set for the whole game, all you need is to upgraded your systems and get a few more drones. I will go test out the engi ship asap.blueFTL wrote:I've been playing the game on and off for a year now. Unlocked all the ships + plans and finished the game on normal on most of the ships so no, I'm not a new player (though I'm new to modding and the forum, which is perhaps what gave you the impression that I'm a new player).R4V3-0N wrote:I'm sorry mate but I think anyone will beg to differ that the current engi isn't under powered.
It was the first ship I went to sector 8 and first ship I manage to win the game in.
The Ion blast II is, from what I hear most of the time, a highly OP weapon, And the drone may not be as fancy as your burst lasers, but it fires rapidly compared to ship weapons.
The only 'Balance' you can do with this mod is only in the ship add on where it belongs, and that will only be switching to weapons equivalent to the first, nothing to much powerful or weaker then the other.
keep in mind I am talking about the vanilla one, the ship add on wasn't that bad when I left it, the effector + hull drone was a nice combo and lay down monster damage with ease.
Also how many other ships you got and how far you into the game? if my best bet is that your new, I do not think you're ready for mods yet. sorry.
I apologise for not making it clear, but I'm using the Ship CE add-on. Contrary to what you suggest, with the add-on the Engi ship plan A starts with a Heavy Ion II (2 power/3 ion damage/1 system damage/16s recharge) and a Hull Drone, which functions like a vanilla laser drone but fires hull lasers.
In your reply I believe you're referring to the plan B ship instead, which comes with the Effector and an Old Laser (1 power/2 damage/ 10s recharge). I have no problems with the Plan B ship and have finished the game with it.
I do agree that maybe the ion blast II would be too OP. Maybe the ion blast 1 would be sufficient. My point is simply that the Heavy Ion II's 16s charge time is simply way too slow and makes early game more difficult than it should be. I just think that Instead of having such a powerful but slow weapon a quicker but less damaging weapon would be more suitable as a starting weapon.
That is hard coded, and it used to be that way but then it was possible to cheat and get 3 times more rewards, accepting surrender (1), fire killing whole crew (2), then ship explodes (3). so the devs removed it, this change is hard coded, you can unpatch the game if you want but then you may have other issues like crashing and bugs and mods won't work.votekick wrote:Need to add something so that when you kill the whole crew, and then let fires rage, and the ship explodes... You should then get additional scrap from the wreckage.
Maybe even a commandeer a ship if you like it better than your current one.
I'm thinking you kill the crew on a mantis bomber for example.
Prolly a bit of work that second one.
I don't know. Someone else experiencing this crashes?Torchwood202 wrote: Is this a bug or compatibility issue?