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Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 20, 2016 7:15 pm
by jrb00001
a0.4.5:

Code: Select all

java.util.ConcurrentModificationException
        at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
        at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
        at java.util.AbstractCollection.toArray(AbstractCollection.java:141)
        at java.util.ArrayList.addAll(ArrayList.java:577)
        at shampoo.bE.c(Unknown Source)
        at shampoo.al.a(Unknown Source)
        at shampoo.al.a(Unknown Source)
        at shampoo.al.a(Unknown Source)
        at shampoo.al.a(Unknown Source)
        at shampoo.au.a(Unknown Source)
        at shampoo.t.render(Unknown Source)
        at de._692b8c32.tachyonuniverse.launcher.a0_3.ReflectionApplicationListenerProxy.render(ReflectionApplicationListenerProxy.java:55)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(Unknown Source)
java.lang.IllegalStateException: SpriteBatch.end must be called before begin.
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(Unknown Source)
        at shampoo.v.begin(Unknown Source)
        at shampoo.au.a(Unknown Source)
        at shampoo.t.render(Unknown Source)
        at de._692b8c32.tachyonuniverse.launcher.a0_3.ReflectionApplicationListenerProxy.render(ReflectionApplicationListenerProxy.java:55)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(Unknown Source)
java.lang.IllegalStateException: SpriteBatch.end must be called before begin.
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(Unknown Source)
        at shampoo.v.begin(Unknown Source)
        at shampoo.au.a(Unknown Source)
        at shampoo.t.render(Unknown Source)
        at de._692b8c32.tachyonuniverse.launcher.a0_3.ReflectionApplicationListenerProxy.render(ReflectionApplicationListenerProxy.java:55)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(Unknown Source)
java.lang.IllegalStateException: SpriteBatch.end must be called before begin.
        at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(Unknown Source)
        at shampoo.v.begin(Unknown Source)
        at shampoo.au.a(Unknown Source)
        at shampoo.t.render(Unknown Source)
        at de._692b8c32.tachyonuniverse.launcher.a0_3.ReflectionApplicationListenerProxy.render(ReflectionApplicationListenerProxy.java:55)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(Unknown Source)
It is the same exception as before. "try catch everything" is never a solution!

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 20, 2016 8:59 pm
by jrb00001
a0.4.5-server:

Code: Select all

Exception in thread "Thread-1" java.lang.NullPointerException
        at tk.spgames.spaceteamserver.b.o(Unknown Source)
        at tk.spgames.spaceteamserver.a.run(Unknown Source)
        at java.lang.Thread.run(Thread.java:745)
After copy + pasting the tachyon client into the server console :D

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 20, 2016 9:00 pm
by kcd.Spektor
jrb00001 wrote: It is the same exception as before. "try catch everything" is never a solution!
Well it will fix most of them.
Now since I was flying with you I did manage to catch this one. So I have fixed it.
OR at least I've did some change that should fix it.
Also now I know where it happens, if it will still be there after another patch.
Another bug that you have reported is the black screen.
That one should be fixed aswell.
So tomorrow in the morning (in about 8-9 hours) I will release the a0.4.6 version.
Also I will try to add a new fix for the open/closed doors bug.

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 20, 2016 11:03 pm
by kcd.Spektor
a0.4.6 is out.

1. Now wipe needed.
2. Black screen should be fixed.
3. ConcurentMod exception should be fixed.
4. Ancient doors bug - should be fixed.

Re: Hurray! Another multiplayer clone project. :)

Posted: Fri May 20, 2016 11:54 pm
by jrb00001
We are going to kill the RAI boss at 11:00 GMT. I will be preparing since 10:00 GMT. We will have at least a battleship and two cruisers and there is a transport service for all players without their own ship.

After we succeeded or failed, there will be the update to a0.4.6 which needs a database reset.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 21, 2016 6:57 am
by Manters
What version is the server running? 0.4.5a?

Well, if that's the case, looks like I'm out. With frequent updates being pushed I decided to wait until they settled before DLing another version, so I missed 0.4.5a :roll:

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 21, 2016 8:28 am
by jrb00001
Manters wrote:What version is the server running? 0.4.5a?

Well, if that's the case, looks like I'm out. With frequent updates being pushed I decided to wait until they settled before DLing another version, so I missed 0.4.5a :roll:
a0.4.5 because a0.4.6 seems to need a DB reset. You can use the laucher which will automatically download the correct version.

Alternative: Download a0.4.6 and replace the client.jar with the one from here: https://static-692b8c32.de/tachyonunive ... a0.4.5.jar.

@Spektor: Why does a0.4.6 need a DB reset? No datafiles have changed...

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 21, 2016 9:43 am
by kcd.Spektor
jrb00001 wrote: @Spektor: Why does a0.4.6 need a DB reset? No datafiles have changed...
Oops :D
That was a typo.
It was supposed to be: No wipe needed

But I think it would be good if you wipe the server after you kill the RAI boss.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 21, 2016 9:49 am
by jrb00001
kcd.Spektor wrote:
jrb00001 wrote: @Spektor: Why does a0.4.6 need a DB reset? No datafiles have changed...
Oops :D
That was a typo.
It was supposed to be: No wipe needed

But I think it would be good if you wipe the server after you kill the RAI boss.
Ok, we will kill the RAI boss on a0.4.6 and do the reset after that.

Re: Hurray! Another multiplayer clone project. :)

Posted: Sat May 21, 2016 1:13 pm
by kcd.Spektor
Maan that was so cool :D