Lol yeah, random bad text events are probably a horrible idea actually.rannl wrote:You raised some interesting options RR. The 2nd phase currently is only a drone based phase, and I'm not sure about changing that. I'd be happy to know what Sleepy thinks about this.
The optional events are also a nice touch in my opinion. But it might be -too- random, especially if you might finish a phase by the skin of your teeth and then get destroyed by a newly added hull damaging random event.....
Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
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Russian Rockman
- Posts: 816
- Joined: Fri Jan 10, 2014 11:43 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Why does it always seem like I'm forgetting about someting nerfing my "can't loose" to an "Oh oh...".
Thanks for keeping the flagship interesting.
Thanks for keeping the flagship interesting.
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Just out of curiosity, there's no way the Flagship can have the Zoltan Shield augment, right?
I'd hate to see a third-phase Flagship with its upgraded Zoltan Shield, and then stacked with the regular Zoltan Shield on top of it... :O
I'd hate to see a third-phase Flagship with its upgraded Zoltan Shield, and then stacked with the regular Zoltan Shield on top of it... :O
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
This mod is supposed to offer an additional challenge, and should not cause the player to want to slit his wrists any more then vanilla doesNarnKar wrote:Just out of curiosity, there's no way the Flagship can have the Zoltan Shield augment, right?
I'd hate to see a third-phase Flagship with its upgraded Zoltan Shield, and then stacked with the regular Zoltan Shield on top of it... :O
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Torchwood202
- Posts: 131
- Joined: Sun Sep 30, 2012 4:10 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Hello all, just wanted to put here that I cannot get this to work on mac...
I gave my terminal permission to execute the file, but when I try to open the .sh it brings up my textedit. When I try to open it using terminal, it says something about "generating a seed" (which I assumed meant it was working) but I did't get a file from it.
If I could get some support, that'd be great
P.S. I had to rename the Folder to "Flagship_" in order for the terminal to locate the .jar file.
I gave my terminal permission to execute the file, but when I try to open the .sh it brings up my textedit. When I try to open it using terminal, it says something about "generating a seed" (which I assumed meant it was working) but I did't get a file from it.
If I could get some support, that'd be great
P.S. I had to rename the Folder to "Flagship_" in order for the terminal to locate the .jar file.
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Mac support is somewhat limited.Torchwood202 wrote:Hello all, just wanted to put here that I cannot get this to work on mac...
I gave my terminal permission to execute the file, but when I try to open the .sh it brings up my textedit. When I try to open it using terminal, it says something about "generating a seed" (which I assumed meant it was working) but I did't get a file from it.
If I could get some support, that'd be great![]()
P.S. I had to rename the Folder to "Flagship_" in order for the terminal to locate the .jar file.
A confirmed working solution is to run the tool via the terminal :
Switch directory to the folder containing the tool's unzipped files.
Then, assuming you have Java 1.6 or above installed, run :
java -jar FlagshipGenerator.jar -srcFile assetList.xml
You can create a simple script that'll run those commands for you.
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Torchwood202
- Posts: 131
- Joined: Sun Sep 30, 2012 4:10 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
This is what I receive from my terminal:rannl wrote:Mac support is somewhat limited.Torchwood202 wrote:Hello all, just wanted to put here that I cannot get this to work on mac...
I gave my terminal permission to execute the file, but when I try to open the .sh it brings up my textedit. When I try to open it using terminal, it says something about "generating a seed" (which I assumed meant it was working) but I did't get a file from it.
If I could get some support, that'd be great![]()
P.S. I had to rename the Folder to "Flagship_" in order for the terminal to locate the .jar file.
A confirmed working solution is to run the tool via the terminal :
Switch directory to the folder containing the tool's unzipped files.
Then, assuming you have Java 1.6 or above installed, run :
java -jar FlagshipGenerator.jar -srcFile assetList.xml
You can create a simple script that'll run those commands for you.
Usage: FlagshipGenerator [options]
Options:
-seed
random seed number used in order to renadomize assets
Default: 1554907278
-src_file
filename of an xml format file which defines groups of source files +
mod files + (optional) list file to be updated
... What do I do now? I tried typing seed and src_file but it doesn't accept it as a command.
(I'm pretty sure I'm missing something obvious in the code XD)
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Sorry, my badTorchwood202 wrote:This is what I receive from my terminal:rannl wrote:
java -jar FlagshipGenerator.jar -srcFile assetList.xml
You can create a simple script that'll run those commands for you.
Usage: FlagshipGenerator [options]
Options:
-seed
random seed number used in order to renadomize assets
Default: 1554907278
-src_file
filename of an xml format file which defines groups of source files +
mod files + (optional) list file to be updated
... What do I do now? I tried typing seed and src_file but it doesn't accept it as a command.
(I'm pretty sure I'm missing something obvious in the code XD)
Run the following command instead :
java -jar FlagshipGenerator.jar -src_file assetList.xml
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Torchwood202
- Posts: 131
- Joined: Sun Sep 30, 2012 4:10 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
That is practically the same command, considering it does the same exact thing...rannl wrote:Sorry, my badTorchwood202 wrote:This is what I receive from my terminal:rannl wrote:
java -jar FlagshipGenerator.jar -srcFile assetList.xml
You can create a simple script that'll run those commands for you.
Usage: FlagshipGenerator [options]
Options:
-seed
random seed number used in order to renadomize assets
Default: 1554907278
-src_file
filename of an xml format file which defines groups of source files +
mod files + (optional) list file to be updated
... What do I do now? I tried typing seed and src_file but it doesn't accept it as a command.
(I'm pretty sure I'm missing something obvious in the code XD)
Run the following command instead :
java -jar FlagshipGenerator.jar -src_file assetList.xml
Parameter [-src_file] has a non existing file name value : assetList.xml
Usage: FlagshipGenerator [options]
Options:
-seed
random seed number used in order to renadomize assets
Default: 1673059776
-src_file
filename of an xml format file which defines groups of source files +
mod files + (optional) list file to be updated
...
EDIT: I have to replace "FlagshipGenerator.jar" with the actual file itself in order to access the above menu.
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rannl
- Posts: 334
- Joined: Sun Nov 25, 2012 11:13 pm
Re: Flagship Randomizer 1.12 for AE, ACE and ACE Infinite
Seems like your not running the jar from the tool cotaining folder, which explains why the tool could not find the assetList.xml file.Torchwood202 wrote: EDIT: I have to replace "FlagshipGenerator.jar" with the actual file itself in order to access the above menu.
I'll PM you and will continue troubleshooting this issue.