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Re: Question: Does the Beta Community Want Cheats?

Posted: Sun Jun 24, 2012 2:55 pm
by xeranes
nuna wrote:Any trainer updates for 0.12.6.7?
Thank you for the efforts! :D

Unfortunately it is such a minor build that I feel like I should wait for the next build, it won't be long!

Re: Question: Does the Beta Community Want Cheats?

Posted: Sun Jun 24, 2012 3:21 pm
by aviphysics
xeranes wrote:Well, I'm working on adding new options to the trainer, some successful, some not.

The next version will definitely have an option to remove cloaking cooldown, beware however that it also removes enemy cloaking cooldown!!!


As for slowing/stopping rebel advances, I have hit a wall... There are a massive number of variables that follow the same pattern as rebel advancing, and my best attempt gave me this:

http://cloud-2.steampowered.com/ugc/560 ... F62255535/


Oh dear god where did I go wrong!? :lol: "I'm being attacked by a giant warning sign!"
Have you looked at how the special events slow the rebel advance? Might give you some clues.

Also, would you mind releasing the source of the trainer. I wouldn't mind seeing if it is something I am competent enough to work on.

Re: Question: Does the Beta Community Want Cheats?

Posted: Sun Jun 24, 2012 11:28 pm
by xeranes
aviphysics wrote: Also, would you mind releasing the source of the trainer. I wouldn't mind seeing if it is something I am competent enough to work on.

Well, I use a third party program to design the .exe and interface, all I work with is locating opcodes and writing a bit of assembly.

For example, this is the code for the freeze crew hack:

Code: Select all

alloc(newmem1,2048)
label(returnhere1)
label(originalcode1)
label(exit1)

newmem1:

originalcode1:
//fst dword ptr [edx+28]
fld st(1)

exit1:
jmp returnhere1

004790d8:
jmp newmem1
returnhere1:

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: 

originalcode:
//fst dword ptr [edx+28]
fucom st(1)

exit:
jmp returnhere

004790b2:
jmp newmem
returnhere:

Re: Question: Does the Beta Community Want Cheats?

Posted: Mon Jun 25, 2012 9:12 am
by Straykiller
will this work for 0.12.6.7? how hard would it be for me to change the activate/deactivate buttons. The reason i ask is im running windows through parallels on mac and sometimes have problem when using the function keys.

thanks, Justin

Re: Question: Does the Beta Community Want Cheats?

Posted: Mon Jun 25, 2012 3:07 pm
by aviphysics
xeranes wrote: Well, I use a third party program to design the .exe and interface, all I work with is locating opcodes and writing a bit of assembly.
What program is that?

Re: Question: Does the Beta Community Want Cheats?

Posted: Wed Jun 27, 2012 6:38 am
by rchelicopters36
-Freeze Scrap value (doesn't go up or down)
-Freeze crew HP (Freezes ALL CREW MEMBERS, HP doesn't go up or down)


thank you!




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Re: Question: Does the Beta Community Want Cheats?

Posted: Sun Jul 08, 2012 1:53 am
by nuna
Any thoughts on an updated trainer? :idea:

Re: Question: Does the Beta Community Want Cheats?

Posted: Sun Jul 08, 2012 2:09 am
by xeranes
nuna wrote:Any thoughts on an updated trainer? :idea:

Updating now...

EDIT 1: A minor setback, it seems that the method I used to disable scrap changes now causes a crash on jump, re-working code now...

EDIT 2: Update is now up! Enjoy!

Re: Beta 0.12.7.8 Trainer *Updated*

Posted: Sun Jul 08, 2012 10:12 pm
by nuna
Thank you, sir!

Re: Beta 0.12.7.8 Trainer *Updated*

Posted: Mon Jul 09, 2012 11:35 pm
by Bushman
hmm no worky.

Do I have to hit the F keys while in FTL or in your program?