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Re: [GFX] Tweevle's Restored Crew Portraits (Improvements update)
Posted: Thu Sep 06, 2018 7:29 pm
by Jumbocarrot0
G3PSx wrote:Hi, Im new to this so sorry if this is a dumb question. But you're saying I can't install this with CE then? As that's an overhaul mod that changes crew portraits? I think this mod looks awesome and would love it to work with CE.
Yes, you are correct. Installing this mod with CE would make it appear odd because it adds new sprite images for crew that this mod does not account for.
Hopefully, I can soon get a released version of compatible versions of these mods for CE, Arsenal+ and some other overhaul mods.
Re: [GFX] Tweevle's Restored Crew Portraits (Improvements update)
Posted: Sat Sep 08, 2018 2:02 pm
by G3PSx
Jumbocarrot0 wrote:G3PSx wrote:Hi, Im new to this so sorry if this is a dumb question. But you're saying I can't install this with CE then? As that's an overhaul mod that changes crew portraits? I think this mod looks awesome and would love it to work with CE.
Yes, you are correct. Installing this mod with CE would make it appear odd because it adds new sprite images for crew that this mod does not account for.
Hopefully, I can soon get a released version of compatible versions of these mods for CE, Arsenal+ and some other overhaul mods.
Hi Thanks for the reply, I'd actually given it a go before I read your message as I thought "why not" and it actually sort of worked?
I just added Tweevie's Accessorised Portraits at the bottom of mod order on SSM. It obvisiosuly removes the portraits that CE gives you. Also it uses human portraits for AI characters but their in ship models are still transparent. All the portraits seem to match the animated avatars in the ship and nothing "looks odd" so far. Incidently, I'm not too bad with gimp and would love to try and create portraits for the AI characters, if I created them how would I go about importing them into the mod (if I had permission, although at this stage it'll only be for my own personal use)?
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Mon Jul 08, 2019 3:41 am
by Jumbocarrot0
New update!
Adds two new versions of the mod to work with Arsenal+ and Captain's Edition.
And two pixels.
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Mon Jul 08, 2019 6:15 am
by bamalf
Thanks for the arsenal version

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Tue Sep 08, 2020 9:09 am
by Official_KP
Are there any plans on Multiverse portraits?
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Tue Sep 08, 2020 9:58 am
by Jumbocarrot0
Official_KP wrote:Are there any plans on Multiverse portraits?
I'm actually working on that right now. The only thing left to implement are the spider portraits. Although don't expect that to be done too soon.
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Tue Sep 08, 2020 10:01 am
by Official_KP
Can't wait.

Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Mon Sep 21, 2020 10:42 pm
by LostInSector8
Hey, is there any way to get Crew Diversity(or your graphics compilation) and the Crew Portraits together? I like things such as the Zoltan floating but I love the portraits you restored.
Thanks!
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Tue Sep 22, 2020 12:46 am
by TheMultiverseTeam
You'd have to actually edit the spritesheets yourself to do it. Elsewise, there is no way to make them compatible.
Re: [GFX] Tweevle's Restored Crew Portraits (Compatability update)
Posted: Tue Sep 22, 2020 2:51 am
by Jumbocarrot0
LostInSector8 wrote:Hey, is there any way to get Crew Diversity(or your graphics compilation) and the Crew Portraits together? I like things such as the Zoltan floating but I love the portraits you restored.
Thanks!
I actually had files for that for a long time, just never released them.
I put the download link on the graphics compilation page. Enjoy.