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Re: FTL Logic

Posted: Wed Apr 12, 2017 8:15 am
by thereaverofdarkness
stylesrj wrote:It was spending all its time avoiding asteroids and then someone on the wanted list shows up and now it has to dodge asteroids and gunfire from the hostile vessel.
It can't do all that at once so it takes hits from those rocks.

The battles are not static, two ships firing at each other. They're dodging, weaving and trying to find a good angle. You're probably going to disturb a few asteroids in the process.
But its evasion isn't nearly that high. There's no way that thing could survive in there long-term when I go in with twice the evasion and have to pull out in only one sweep.

Re: FTL Logic

Posted: Wed Apr 12, 2017 11:54 pm
by stylesrj
Your Evasion is how well you can avoid being hit in combat.
If you're a scout ship sitting in an asteroid field without shielding, you're either hiding behind a rock or you're moving in flow with the others and thus don't need to avoid any small rocks.

When you suddenly have to power up your reactor and start dodging shots from a hostile, things can go wrong with your stable orbit or hiding place.

Re: FTL Logic

Posted: Thu Apr 13, 2017 2:16 am
by thereaverofdarkness
stylesrj wrote:Your Evasion is how well you can avoid being hit in combat.
If you're a scout ship sitting in an asteroid field without shielding, you're either hiding behind a rock or you're moving in flow with the others and thus don't need to avoid any small rocks.

When you suddenly have to power up your reactor and start dodging shots from a hostile, things can go wrong with your stable orbit or hiding place.
First, it attacked me, not the other way around. Second, I hadn't fired yet and it was already getting hit by asteroids.

You're trying to make this realistic when it isn't.

Re: FTL Logic

Posted: Thu Apr 13, 2017 5:27 am
by stylesrj
Well it's not going to sit there and wait to be attacked now is it?
And of course it attacked you. It detected a hostile and it was programmed to attack you before you attacked it... and in the process it upset the stable orbit and thus got hit by the rocks it was supposed to be avoiding.

I don't see how it's FTL Logic, it's just bad in-game programming.

Re: FTL Logic

Posted: Fri Apr 14, 2017 6:09 am
by thereaverofdarkness
ha, true!

FTL Logic should focus more on gameplay than real-life realism then. FTL has tons of points (especially in the original) where things don't make any sense even in-game. Like engi being just as good as mantis for killing alien spiders.