Thank you, I'll keep this in mind.bamalf wrote:Yes, we can do it.Gencool wrote:can we use <event load> to duplicate events in a list?
[Tool][v1.31] FTL Event Creator
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.1] FTL Event Creator
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- Posts: 121
- Joined: Sat Jan 30, 2016 4:22 pm
Re: [Tool][v1.21] FTL Event Creator
That software is an amazing idea ! Could really make life easier for modders.
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.21] FTL Event Creator
Thank you so much!sul wrote:That software is an amazing idea ! Could really make life easier for modders.

- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.22] FTL Event Creator
Store added as a condition and quest functionality is now implemented. Big bug with required systems fixed.
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.23] FTL Event Creator
Version 1.3 is planned for release this weekend, which will add system rewards and possibly more enemy ship features.
Unfortunately, the internet connection won't be very good for me until next weekend.
This could cause a up to a 5-day delay at worst. In the meantime, if anyone has any suggestions for new features, feel free to let me know.
edit: version 1.3 is now released with system modification, fleet pursuit modification and map reveal functionality, along with tons of crucial bug fixes. Refresh the page if you still see the old version.
Unfortunately, the internet connection won't be very good for me until next weekend.
This could cause a up to a 5-day delay at worst. In the meantime, if anyone has any suggestions for new features, feel free to let me know.
edit: version 1.3 is now released with system modification, fleet pursuit modification and map reveal functionality, along with tons of crucial bug fixes. Refresh the page if you still see the old version.
- elijahdb
- Posts: 303
- Joined: Wed Dec 30, 2015 2:31 pm
Re: [Tool][v1.3] FTL Event Creator
From the bottom of my heart, I thank you deeply for making this. It saves me so much time. Great job, and good luck with your future plans for this!
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
Check out the details here.
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.3] FTL Event Creator
Thank you so much! I really hope you have no trouble using itelijahdb wrote:From the bottom of my heart, I thank you deeply for making this. It saves me so much time. Great job, and good luck with your future plans for this!

- elijahdb
- Posts: 303
- Joined: Wed Dec 30, 2015 2:31 pm
Re: [Tool][v1.3] FTL Event Creator
So, quick question, when I add a ship into the event, why does it say ship name and auto_blueprint at the bottom? I haven't run into this in FTL's events yet.
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
Check out the details here.
- gentasaurus
- Posts: 67
- Joined: Mon Jun 27, 2016 1:09 pm
Re: [Tool][v1.3] FTL Event Creator
When FTL loads ships into events, it doesn't just call a ship blueprint. It summons what I call a scenario ship, which is defined by a ship blueprint as well as circumstances for when the ship is destroyed/the crew is killed. These ship scenarios are automatically generated by the editor alongside your event, and go inside the same file as the event.elijahdb wrote:So, quick question, when I add a ship into the event, why does it say ship name and auto_blueprint at the bottom? I haven't run into this in FTL's events yet.
edit: these scenarios also have names to identify them. You want the names to be unique so the scenario isn't called by another event accidently.
Last edited by gentasaurus on Sun Jul 17, 2016 6:43 pm, edited 2 times in total.
- elijahdb
- Posts: 303
- Joined: Wed Dec 30, 2015 2:31 pm
Re: [Tool][v1.3] FTL Event Creator
Okay, thanks.
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
Check out the details here.