(using this as a mini-bump. People seem to view this but they don't post )
(totally needs a sticky)
Alright, I made the mod GMM compatible, still don't know how to use the append feature though.
from what I understand what .append does is it goes through the file and does one of 2 things. Adds any new content to the end of the file OR changes existing values. I could be wrong though
(using this as a mini-bump. People seem to view this but they don't post )
(totally needs a sticky)
Alright, I made the mod GMM compatible, still don't know how to use the append feature though.
from what I understand what .append does is it goes through the file and does one of 2 things. Adds any new content to the end of the file OR changes existing values. I could be wrong though
also: updated with the new changes
Yeah, I just need someone to kind of show me how to use the .append feature, I just really don't get it.
Also, a huge thank-you for this thread, it's been really handy in locating and pointing out the useful mod threads. Hopefully we'll get our own modding forum soon enough, but in the mean time this deserves a sticky of monumental proportions.
Why thank you Hopefully it'll be out of "beta" and finished soon. (One of my friends keeps insisting on custom interiors so... there's that too).
I'd also like to put in a request - I like the color coding for mods that are/aren't GMM compatible, but could you perhaps use a darker green? The neon bright one hurts my eyes, and I imagine a few others' as well.
Friendlystu16 wrote:Anyone have an Idea on how to make it so Everything cost's nothing and Disable the rebel fleet to work at the same time?
That would be easy. If theres already mods with the append support, you can go get those, but if not, open the blueprint.xml and change the cost for each individual item to 0 (tedious, but if it's what you want then it's worth it, right?)
And then the fleet thing is a simple code already spread all over the boards (forget what it is exactly, but you've probably seen it by now)... just paste that into events where they said (I think it was under start beacon)