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Re: Man up!

Posted: Thu Sep 20, 2012 5:49 pm
by hav1t
Retro wrote: To these people I say re-read the title of this thread and do your best to try it.... even just for once in your spoon fed lazy, arsed existences.
Wanted to say well said, and I LOL at the above quote. Very true and very funny.

Re: Man up!

Posted: Thu Sep 20, 2012 6:11 pm
by nfiea
Retro wrote:Hi everybody,

I decided to sign up just to write this post, some of you may find it antagonistic. If you're one of those people, then I suggest you re-read the title and try it..... you never know, you might like it.

Firstly I'll start by saying what a wonderful little game this is. In my expererience of gaming (which is extensive) I've never encountered a game quite like it. Well maybe some similar ones back in the 80's... obviously with not as fancy graphics though.

I've been fed up with 'mainstream' games for quite a while now and I tend to lean toward the Indie market quite a bit nowadays as a result. I like a challenge, I like immersion and I like originality. Nine times out of ten I never finish a game. The reason for this is because, I like a challenge, I like immersion and I like originality. Most games I find nowadays are far too easy. Not in the way that you can do it without thinking, but in the way that if you research a little, or trial end error enough you will find a winning formula/template that will allow you to beat the game.

To me that makes the game become merely a story to be told, where you have the illusion of interacting with it, breaking all challenge and immersion. I think this style of game making has been going on for so long, that gamers now expect it, and when they don't get that, they get upset. Hence why this forum is full of "omg why game so f***ing random, FIX NOW OR I REFUSE TO BUY ANY DLC" or "Nice game, but you guys forgot to add a save feature" or even "Why can't I find the weapons I personally need to beat the game" Threads. T o these people I say re-read the title of this thread and do your best to try it.... even just for once in your spoon fed lazy, arsed existences.

This game is unforgiving yes, it's very random yes, you can't get that optimal buld everytime yes. But please see beyond your little bubbles that this is what not only makes it pretty unique (yes I know there is similar, dwarf fortress etc) and absolutely awesome. I'm betting that 90% of fails at this game can be avoided, that somewhere along the line YOU made the wrong choice and that ultimately led to YOUR destruction. But even if you fall into that other 10% category where maybe you took the mantis ship type B and came across an un-manned assault drone in the very first sector I say this MAN UP, there's still a chance you can survive (albeit slim and with your tail between your legs), but if not then so what. It's not like the game takes days to finish, even if you got to the flag ship and failed, you've lost what 2 maybe 3 hours! Wipe your little rage tears away and hit the restart button... this time with a little more knowledge.

This is a game in it's purest form, like many of the games from the early days. If the developers of this game start listening to those type of threads, then I guarantee any changes they make will be to the detriment FTL. Enjoy it for what it is. Enjoy the moment when you're almost out of fuel and badly damaged, with no stores around. Try and get yourself out of it. Stop thinking about things like optimal builds and min maxing. FTL isn't about that, it's about making do with what you've got and what you come accross. Adapting to situations and hopefully coming out on top, or atleast alive. A desperate journey against all odds to save the Federation, culminating in a final epic battle that you're hopefully equiped for.... if you're not, then man up and see how well you can do, you never know, you might just win.

you suggest going back to an inferior style of game developmet because you feel nostalgia for such games


why do you think most arcade games were made to kill you despite your skill

to get you to drop another quarter in the slot

Take the newer gauntlet games; in the arcade you slowly lose health constantly. This never happens on the home version



face it dude; games have moved beyond 8-bit 3 hour coffee breaks into real stories.

Now i'm not suggesting this needs to be turned into a RPG that you spend hours and hours Griding to find some rare drop, but I am suggesting that going back to the tactic of killing the player through luck events to force them to drop more quarters is stupid and pointless

at least you aren't as bad as the guy that thinks that losing ones place to a crash is a "feature"

Re: Man up!

Posted: Thu Sep 20, 2012 6:16 pm
by Retro
nfiea wrote:
Retro wrote:Hi everybody,

I decided to sign up just to write this post, some of you may find it antagonistic. If you're one of those people, then I suggest you re-read the title and try it..... you never know, you might like it.

Firstly I'll start by saying what a wonderful little game this is. In my expererience of gaming (which is extensive) I've never encountered a game quite like it. Well maybe some similar ones back in the 80's... obviously with not as fancy graphics though.

I've been fed up with 'mainstream' games for quite a while now and I tend to lean toward the Indie market quite a bit nowadays as a result. I like a challenge, I like immersion and I like originality. Nine times out of ten I never finish a game. The reason for this is because, I like a challenge, I like immersion and I like originality. Most games I find nowadays are far too easy. Not in the way that you can do it without thinking, but in the way that if you research a little, or trial end error enough you will find a winning formula/template that will allow you to beat the game.

To me that makes the game become merely a story to be told, where you have the illusion of interacting with it, breaking all challenge and immersion. I think this style of game making has been going on for so long, that gamers now expect it, and when they don't get that, they get upset. Hence why this forum is full of "omg why game so f***ing random, FIX NOW OR I REFUSE TO BUY ANY DLC" or "Nice game, but you guys forgot to add a save feature" or even "Why can't I find the weapons I personally need to beat the game" Threads. T o these people I say re-read the title of this thread and do your best to try it.... even just for once in your spoon fed lazy, arsed existences.

This game is unforgiving yes, it's very random yes, you can't get that optimal buld everytime yes. But please see beyond your little bubbles that this is what not only makes it pretty unique (yes I know there is similar, dwarf fortress etc) and absolutely awesome. I'm betting that 90% of fails at this game can be avoided, that somewhere along the line YOU made the wrong choice and that ultimately led to YOUR destruction. But even if you fall into that other 10% category where maybe you took the mantis ship type B and came across an un-manned assault drone in the very first sector I say this MAN UP, there's still a chance you can survive (albeit slim and with your tail between your legs), but if not then so what. It's not like the game takes days to finish, even if you got to the flag ship and failed, you've lost what 2 maybe 3 hours! Wipe your little rage tears away and hit the restart button... this time with a little more knowledge.

This is a game in it's purest form, like many of the games from the early days. If the developers of this game start listening to those type of threads, then I guarantee any changes they make will be to the detriment FTL. Enjoy it for what it is. Enjoy the moment when you're almost out of fuel and badly damaged, with no stores around. Try and get yourself out of it. Stop thinking about things like optimal builds and min maxing. FTL isn't about that, it's about making do with what you've got and what you come accross. Adapting to situations and hopefully coming out on top, or atleast alive. A desperate journey against all odds to save the Federation, culminating in a final epic battle that you're hopefully equiped for.... if you're not, then man up and see how well you can do, you never know, you might just win.

you suggest going back to an inferior style of game developmet because you feel nostalgia for such games


why do you think most arcade games were made to kill you despite your skill

to get you to drop another quarter in the slot

Take the newer gauntlet games; in the arcade you slowly lose health constantly. This never happens on the home version



face it dude; games have moved beyond 8-bit 3 hour coffee breaks into real stories.

Now i'm not suggesting this needs to be turned into a RPG that you spend hours and hours Griding to find some rare drop, but I am suggesting that going back to the tactic of killing the player through luck events to force them to drop more quarters is stupid and pointless

at least you aren't as bad as the guy that thinks that losing ones place to a crash is a "feature"
Ah, the first of them has arrived. So by your logic, all games should follow the same formula? No variation in the ethos of gameplay? Just because this style of game was common back in the day absolutely does not mean that it has no place in todays market. Or maybe I'm wrong and it doesn't have a place....... just checking steam sales, Nope it does ;)

Re: Man up!

Posted: Thu Sep 20, 2012 6:40 pm
by PirateCat
nfiea wrote:
Retro wrote:

Code: Select all

Hi everybody,

I decided to sign up just to write this post, some of you may find it antagonistic. If you're one of those people, then I suggest you re-read the title and try it..... you never know, you might like it.

Firstly I'll start by saying what a wonderful little game this is. In my expererience of gaming (which is extensive) I've never encountered a game quite like it. Well maybe some similar ones back in the 80's... obviously with not as fancy graphics though.

I've been fed up with 'mainstream' games for quite a while now and I tend to lean toward the Indie market quite a bit nowadays as a result. I like a challenge, I like immersion and I like originality. Nine times out of ten I never finish a game. The reason for this is because, I like a challenge, I like immersion and I like originality. Most games I find nowadays are far too easy. Not in the way that you can do it without thinking, but in the way that if you research a little, or trial end error enough you will find a winning formula/template that will allow you to beat the game. 

To me that makes the game become merely a story to be told, where you have the illusion of interacting with it, breaking all challenge and immersion. I think this style of game making has been going on for so long, that gamers now expect it, and when they don't get that, they get upset. Hence why this forum is full of "omg why game so f***ing random, FIX NOW OR I REFUSE TO BUY ANY DLC" or "Nice game, but you guys forgot to add a save feature" or even "Why can't I find the weapons I personally need to beat the game" Threads. T o these people I say re-read the title of this thread and do your best to try it.... even just for once in your spoon fed lazy, arsed existences.

This game is unforgiving yes, it's very random yes, you can't get that optimal buld everytime yes. But please see beyond your little bubbles that this is what not only makes it pretty unique (yes I know there is similar, dwarf fortress etc) and absolutely awesome. I'm betting that 90% of fails at this game can be avoided, that somewhere along the line YOU made the wrong choice and that ultimately led to YOUR destruction. But even if you fall into that other 10% category where maybe you took the mantis ship type B and came across an un-manned assault drone in the very first sector I say this MAN UP, there's still a chance you can survive (albeit slim and with your tail between your legs), but if not then so what. It's not like the game takes days to finish, even if you got to the flag ship and failed, you've lost what 2 maybe 3 hours! Wipe your little rage tears away and hit the restart button... this time with a little more knowledge.

This is a game in it's purest form, like many of the games from the early days. If the developers of this game start listening to those type of threads, then I guarantee any changes they make will be to the detriment FTL. Enjoy it for what it is. Enjoy the moment when you're almost out of fuel and badly damaged, with no stores around. Try and get yourself out of it. Stop thinking about things like optimal builds and min maxing. FTL isn't about that, it's about making do with what you've got and what you come accross. Adapting to situations and hopefully coming out on top, or atleast alive. A desperate journey against all odds to save the Federation, culminating in a final epic battle that you're hopefully equiped for.... if you're not, then man up and see how well you can do, you never know, you might just win.

you suggest going back to an inferior style of game developmet because you feel nostalgia for such games


why do you think most arcade games were made to kill you despite your skill

to get you to drop another quarter in the slot

Take the newer gauntlet games; in the arcade you slowly lose health constantly. This never happens on the home version



face it dude; games have moved beyond 8-bit 3 hour coffee breaks into real stories.

Now i'm not suggesting this needs to be turned into a RPG that you spend hours and hours Griding to find some rare drop, but I am suggesting that going back to the tactic of killing the player through luck events to force them to drop more quarters is stupid and pointless

at least you aren't as bad as the guy that thinks that losing ones place to a crash is a "feature"
Why do people feel the need to quote huge walls of text without putting it in a code tab to save space? Oh, and this forum could use spoilers to hide it all under a button. But that's neither here nor there.

Um, how is a different style of game development "inferior"? The difficulty is part of the draw. Its almost required for a game that bills itself as a roguelike. If you want something easy go play Minecraft or HD Zombie Buzzword Ultra-Hyped Spectaular 4. Some people like their games to be challenging, and for those gamers we have the RLs. If anything I feel the problem lies with modern inferior game design that places glitz and voice actors over decent stories. Look at Bethsucka. The create huge, vast oceans that can suck in hours and hours of your life to finish. However, it has all the depth of a puddle, and I hate the games because the annoying lackluster NPCs that say the same stupid crap ruins immersion and also fail to get me involved in the story because I don't care. FTL gets me involved because I feel the excitement of a man suffocating and running to the life support to repair it before moving on to fix a ship that was horribly ravaged in the last battle. Maybe its because the graphics are primitive, so I have to use my imagination. Just like Dwarf Fortress.

Re: Man up!

Posted: Thu Sep 20, 2012 6:43 pm
by nfiea
Retro wrote:
nfiea wrote:
Retro wrote:Hi everybody,

I decided to sign up just to write this post, some of you may find it antagonistic. If you're one of those people, then I suggest you re-read the title and try it..... you never know, you might like it.

Firstly I'll start by saying what a wonderful little game this is. In my expererience of gaming (which is extensive) I've never encountered a game quite like it. Well maybe some similar ones back in the 80's... obviously with not as fancy graphics though.

I've been fed up with 'mainstream' games for quite a while now and I tend to lean toward the Indie market quite a bit nowadays as a result. I like a challenge, I like immersion and I like originality. Nine times out of ten I never finish a game. The reason for this is because, I like a challenge, I like immersion and I like originality. Most games I find nowadays are far too easy. Not in the way that you can do it without thinking, but in the way that if you research a little, or trial end error enough you will find a winning formula/template that will allow you to beat the game.

To me that makes the game become merely a story to be told, where you have the illusion of interacting with it, breaking all challenge and immersion. I think this style of game making has been going on for so long, that gamers now expect it, and when they don't get that, they get upset. Hence why this forum is full of "omg why game so f***ing random, FIX NOW OR I REFUSE TO BUY ANY DLC" or "Nice game, but you guys forgot to add a save feature" or even "Why can't I find the weapons I personally need to beat the game" Threads. T o these people I say re-read the title of this thread and do your best to try it.... even just for once in your spoon fed lazy, arsed existences.

This game is unforgiving yes, it's very random yes, you can't get that optimal buld everytime yes. But please see beyond your little bubbles that this is what not only makes it pretty unique (yes I know there is similar, dwarf fortress etc) and absolutely awesome. I'm betting that 90% of fails at this game can be avoided, that somewhere along the line YOU made the wrong choice and that ultimately led to YOUR destruction. But even if you fall into that other 10% category where maybe you took the mantis ship type B and came across an un-manned assault drone in the very first sector I say this MAN UP, there's still a chance you can survive (albeit slim and with your tail between your legs), but if not then so what. It's not like the game takes days to finish, even if you got to the flag ship and failed, you've lost what 2 maybe 3 hours! Wipe your little rage tears away and hit the restart button... this time with a little more knowledge.

This is a game in it's purest form, like many of the games from the early days. If the developers of this game start listening to those type of threads, then I guarantee any changes they make will be to the detriment FTL. Enjoy it for what it is. Enjoy the moment when you're almost out of fuel and badly damaged, with no stores around. Try and get yourself out of it. Stop thinking about things like optimal builds and min maxing. FTL isn't about that, it's about making do with what you've got and what you come accross. Adapting to situations and hopefully coming out on top, or atleast alive. A desperate journey against all odds to save the Federation, culminating in a final epic battle that you're hopefully equiped for.... if you're not, then man up and see how well you can do, you never know, you might just win.

you suggest going back to an inferior style of game developmet because you feel nostalgia for such games


why do you think most arcade games were made to kill you despite your skill

to get you to drop another quarter in the slot

Take the newer gauntlet games; in the arcade you slowly lose health constantly. This never happens on the home version



face it dude; games have moved beyond 8-bit 3 hour coffee breaks into real stories.

Now i'm not suggesting this needs to be turned into a RPG that you spend hours and hours Griding to find some rare drop, but I am suggesting that going back to the tactic of killing the player through luck events to force them to drop more quarters is stupid and pointless

at least you aren't as bad as the guy that thinks that losing ones place to a crash is a "feature"
Ah, the first of them has arrived. So by your logic, all games should follow the same formula? No variation in the ethos of gameplay? Just because this style of game was common back in the day absolutely does not mean that it has no place in todays market. Or maybe I'm wrong and it doesn't have a place....... just checking steam sales, Nope it does ;)

once again you are wrong and I have to tell you why :){serisuly I think you are a dick and an idiot}

the strat is that one can't even do ok unless one has above average luck so that the player is forced to put more qurters in the game


NO!
THIS SHOULD NOT BE ACCPETED BY THE MARKETPLACE; IT MAKES 0 SENSE FOR GAMES OUTSIDE OF THE ARCADE BECAUSE THERE IS NO QUARTER SLOT


you can keep pretending that i'm talking about stifling your creativity, but we all know what the truth is; I'm right and you are wrong.
you want to go back to an element that is annoying and was ONLY MADE TO TAKE MORE MONEY FROM THE GAMER


Lets do this, you get some dental work done in an obsolete style and I'll admit that a game should use luck requirements to force players to restart

Re: Man up!

Posted: Thu Sep 20, 2012 6:45 pm
by icepick
nfiea wrote: the strat is that one can't even do ok unless one has above average luck so that the player is forced to put more qurters in the game
Uh what? That's not really the point, no. It's a hard game, yeah, but skill is still more important than luck.

Re: Man up!

Posted: Thu Sep 20, 2012 6:51 pm
by nfiea
PirateCat wrote:
nfiea wrote:
Retro wrote:

Code: Select all

Hi everybody,



Um, how is a different style of game development "inferior"? The difficulty is part of the draw.[/quote][/quote][/quote]


you want small quotes
here, this is what i read of your post

inferior because this style is based around forcing the player to restart over and over; the ONLY REASON THIS SI DONE IS TO FORCE THE PLAYER TP PUT MORE MONEY IN THE MACHINE AFTER EACH RESTARD AND AS SUCH HAS NO PURPOSE BUT TO MAKE MONEY. FURTHERMORE THIS GAME DOESN'T HAVE A QUARTER SLOT SO THIS TECHNIQUE TO GET MORE MONEY IS COMPLETELY POINTLESS.


THAT IS WHY
THAT IS WHY IT IS INFERIOR
NOW ACTUALLY READ THIS BEFORE YOU CLAIM THAT IT ISN'T INFERIOR


I HAVE JUST PROVEN WITH FACT AND LOGIC THAT THIS THING YOU WANT IS A FLAW

IF YOU CLAIM I HAVEN'T I WILL INSULT YOU AS IF YOU SAID THAT 2 + 2 != 4

Re: Man up!

Posted: Thu Sep 20, 2012 6:53 pm
by PirateCat
nfiea wrote: once again you are wrong and I have to tell you why :){serisuly I think you are a dick and an idiot}

the strat is that one can't even do ok unless one has above average luck so that the player is forced to put more qurters in the game


NO!
THIS SHOULD NOT BE ACCPETED BY THE MARKETPLACE; IT MAKES 0 SENSE FOR GAMES OUTSIDE OF THE ARCADE BECAUSE THERE IS NO QUARTER SLOT


you can keep pretending that i'm talking about stifling your creativity, but we all know what the truth is; I'm right and you are wrong.
you want to go back to an element that is annoying and was ONLY MADE TO TAKE MORE MONEY FROM THE GAMER


Lets do this, you get some dental work done in an obsolete style and I'll admit that a game should use luck requirements to force players to restart
If you rely on luck, you're doing it wrong. Granted I've only beaten the game on Easy, (come pretty close on Normal a few times), but if you're not getting one thing, you just have to work with another. You'll pretty much always have access to cloaking and transporters. So long as you can find a missile or bomb to take out any med bay you can succeed with boarders pretty well. Cloaking can help you to avoid major attacks that would take your shields out. You can always increase the systems you start out with. Maybe you should try some different strategies? There's a whole forum of them here. And here's a quick tip: Pause the game, plan your attacks, fire in volleys of multiple weapons, and don't just click on auto-fire. Oh, and a bonus tip: Ad hominem doesn't make people take you seriously, it shows a lack of actual points to make, plus you get better mileage out of calling people idiots when they're the ones who can't spell or use grammar. "serisuly"

Re: Man up!

Posted: Thu Sep 20, 2012 6:56 pm
by nfiea
btw
i'm not saying I want the game to be easy

I want the random elements to change the gameplay

chance making the game impossible is bad
chance making the game different every time is great

so much about this game is great and some minor tweaks to some %age points would make it AMAZING

Re: Man up!

Posted: Thu Sep 20, 2012 6:56 pm
by Retro
nfiea wrote:

once again you are wrong and I have to tell you why :){serisuly I think you are a dick and an idiot}

the strat is that one can't even do ok unless one has above average luck so that the player is forced to put more qurters in the game


NO!
THIS SHOULD NOT BE ACCPETED BY THE MARKETPLACE; IT MAKES 0 SENSE FOR GAMES OUTSIDE OF THE ARCADE BECAUSE THERE IS NO QUARTER SLOT


you can keep pretending that i'm talking about stifling your creativity, but we all know what the truth is; I'm right and you are wrong.
you want to go back to an element that is annoying and was ONLY MADE TO TAKE MORE MONEY FROM THE GAMER


Lets do this, you get some dental work done in an obsolete style and I'll admit that a game should use luck requirements to force players to restart
Now that's more like it! Some insults and telling me I'm wrong and you're right.... perfect. I don't even need to respond, everytime you post you're reinforcing my point. Your attitude toward gaming is preciscely what I'm talking about.