Re: [MOD] Slower Rebel Fleet
Posted: Mon Sep 17, 2012 9:29 pm
so you didnt change its speed, just when it appears?
edit: made it faster, but put it further?
edit: made it faster, but put it further?

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That's how the game dictates the Rebel fleet's speed at the moment.Thunderbird wrote:so you didnt change its speed, just when it appears?
Again, why the big file size? All the events are in data.dat which is tiny.BlackAlpha wrote:In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
Already fixed it as soon as you guys reported it.BigD145 wrote:Again, why the big file size? All the events are in data.dat which is tiny.BlackAlpha wrote:In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but...
Hmmmm, I thought the purpose of this mod was to remove the pressure of the rebel fleet?Leonick wrote:Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.