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Re: [MOD-W][WIP] Ion Beam

Posted: Wed Sep 19, 2012 8:25 am
by Law
F1R3_F1R3 wrote:Looks so cool! but people are going to complain its OP
Of course they will. It's most certainly overpowered, and that's the way it's going to stay for the time being.

At least, it will be in the case of ships with one shield. I've yet to test it out on ships with more than one shield...

Re: [MOD-W][WIP] Ion Beam

Posted: Wed Sep 19, 2012 8:29 am
by buzzyrecky
I tested it out, and since its set up the way it is instead of as an actual weapon, it didn't seem too overpowered. Well, it probably is, but its not horribly broken like it couldve been

Re: [MOD-W][WIP] Ion Beam

Posted: Wed Sep 19, 2012 12:02 pm
by Law
buzzyrecky: Thanks for the feedback! Glad it isn't breaking on people's computers now!

Also, I've made a little video featuring the old, somewhat overpowered beam: https://www.youtube.com/watch?v=1EU8SboE_uc

Re: [MOD-W][WIP] Ion Beam

Posted: Wed Sep 19, 2012 1:36 pm
by mattimao
Looks great.
I could use some help getting it installed though.
Followed all the instructions and I still do not see the weapon.
Any thoughts?

Re: [MOD-W][WIP] Ion Beam

Posted: Wed Sep 19, 2012 11:32 pm
by Law
mattimao: Are you using the Federation Cruiser? If you're not, then that's a perfectly normal thing to occur.

Re: [MOD-W] Ion Beam v0.3

Posted: Thu Sep 20, 2012 3:10 am
by Law
I've updated this mod, and it now uses Gragnok's Mod Manager. This has allowed me to use custom graphics, without having to give you the whole resources file, which really saves a lot on download times.

Get it in the first post, or right here.

Re: [MOD-W] Ion Beam v0.3

Posted: Thu Sep 20, 2012 3:22 pm
by mattimao
Thanks! I got it working with only one glitch, the front of the cruiser is missing the graphic. It has a yellow and white triangle.
I am using GMM and am not sure what is up.
Other than that it is working great!

Re: [MOD-W] Ion Beam v0.3

Posted: Thu Sep 20, 2012 11:24 pm
by Law
mattimao: I'm not sure what is up, since it seems to work fine on my system. Sorry :U

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!

Posted: Fri Sep 21, 2012 12:01 pm
by Law
A retitled thread, and a new weapon! See the first post for more details, as well as downloads.

Also reformatted the post, so I can manage multiple mods on the one post.

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!

Posted: Fri Sep 21, 2012 1:38 pm
by Aerowind
Does the new bomb only breach and does it do system/personnel damage as well? Either way, it sounds interesting enough to use.