You'll need to unlock the slug type b cruiser for this modCorrosionX wrote:I put the files in but when I run modman they don't appearR4V3-0N wrote:put it in the 'mods' folder in the superluminal mod managers folder and then patch it in game with it.
[SHIP] The Kraken
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Re: [SHIP] The Kraken

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Re: [SHIP] The Kraken
I have every ship and layoutLemmonade wrote:You'll need to unlock the slug type b cruiser for this modCorrosionX wrote:I put the files in but when I run modman they don't appearR4V3-0N wrote:put it in the 'mods' folder in the superluminal mod managers folder and then patch it in game with it.
- RAD-82
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Re: [SHIP] The Kraken
CorrosionX wrote:I'm new to modding ftl, were exactly am I meant to put the ships files?
This looks like a problem to me (plural instead of singular), but I think someone else will have to address it if it is the problem. I know this problem has shown up on this forum before.CorrosionX wrote:I put the files in but when I run modman they don't appear
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Re: [SHIP] The Kraken
Same thing has happened to another ship I downloaded too, so far I've only got about four of the mods I downloaded working, I think it maybe because some of the files aren't in the right format and I can't alter them.RAD-82 wrote:CorrosionX wrote:I'm new to modding ftl, were exactly am I meant to put the ships files?This looks like a problem to me (plural instead of singular), but I think someone else will have to address it if it is the problem. I know this problem has shown up on this forum before.CorrosionX wrote:I put the files in but when I run modman they don't appear
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Re: [SHIP] The Kraken
Add the slug repair gel augment, it is a slug ship after all...
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Re: [SHIP] The Kraken
Very good ship mod in every aspect, Lemmonade. One of the best I've played so far. Thanks for making it and thanks for not making it OP!
One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus creating a blind spot.
Maybe this happens as a consequence of the drone being off-screen at that moment.
One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus creating a blind spot.
Maybe this happens as a consequence of the drone being off-screen at that moment.
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Re: [SHIP] The Kraken
Thanks! I try not to make mod ships cripplingly overpowered because it takes all the fun out of the game. This error is because of the shield image not being correctly sized I believe. It's too big. I would fix it it but I won't, I'm kind of relaxing on the mod thing for now untill AE comes out and I can update all my existing mods for it. Maybe then ill have a bit less of a writers blockFangz wrote:Very good ship mod in every aspect, Lemmonade. One of the best I've played so far. Thanks for making it and thanks for not making it OP!
One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus creating a blind spot.
Maybe this happens as a consequence of the drone being off-screen at that moment.

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Re: [SHIP] The Kraken
Any chance for an AE update.