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Re: [SHIP]The Abstratus
Posted: Thu Dec 19, 2013 9:32 am
by R4V3-0N
Well I never kept my thing because I obviously had issues with it, It was okay to have no description over no working mod. You better ask the other guy for the base one.
Btw I do love your name English Narwhal.
And about the weapon for your ship... Maybe a mini black hole projector? (like the one used in the Obsidian Cruiser)
Maybe a weapon that heals the enemy systems but damages there hull? ( and maybe a 2nd weapon that does the opposite).
Re: [SHIP]The Abstratus
Posted: Thu Dec 19, 2013 5:51 pm
by English Narwhal
R4V3-0N wrote:Well I never kept my thing because I obviously had issues with it, It was okay to have no description over no working mod. You better ask the other guy for the base one.
Btw I do love your name English Narwhal.
And about the weapon for your ship... Maybe a mini black hole projector? (like the one used in the Obsidian Cruiser)
Maybe a weapon that heals the enemy systems but damages there hull? ( and maybe a 2nd weapon that does the opposite).
A black hole projector would be silly, though I get the point.
I'm working on the weapons already, though I love the idea of weapons that heal the enemy ship or something.
Re: [SHIP]The Abstratus
Posted: Fri Dec 20, 2013 7:50 am
by dalolorn
English Narwhal wrote:R4V3-0N wrote:Well I never kept my thing because I obviously had issues with it, It was okay to have no description over no working mod. You better ask the other guy for the base one.
Btw I do love your name English Narwhal.
And about the weapon for your ship... Maybe a mini black hole projector? (like the one used in the Obsidian Cruiser)
Maybe a weapon that heals the enemy systems but damages there hull? ( and maybe a 2nd weapon that does the opposite).
A black hole projector would be silly, though I get the point.
I'm working on the weapons already, though I love the idea of weapons that heal the enemy ship or something.
I'm not sure you can heal enemy ships (in any way), but negative system/crew damage will be factored in when calculating total damage from any given weapon - so you can make a weapon that only damages the hull, like Sleeper Service's scatter and swarm missile weapons in CE.
Re: [SHIP]The Abstratus
Posted: Fri Dec 20, 2013 2:11 pm
by English Narwhal
dalolorn wrote:English Narwhal wrote:R4V3-0N wrote:Well I never kept my thing because I obviously had issues with it, It was okay to have no description over no working mod. You better ask the other guy for the base one.
Btw I do love your name English Narwhal.
And about the weapon for your ship... Maybe a mini black hole projector? (like the one used in the Obsidian Cruiser)
Maybe a weapon that heals the enemy systems but damages there hull? ( and maybe a 2nd weapon that does the opposite).
A black hole projector would be silly, though I get the point.
I'm working on the weapons already, though I love the idea of weapons that heal the enemy ship or something.
I'm not sure you can heal enemy ships (in any way), but negative system/crew damage will be factored in when calculating total damage from any given weapon - so you can make a weapon that only damages the hull, like Sleeper Service's scatter and swarm missile weapons in CE.
Nah, the Panacea can do that. It's just kind of hard.
Re: [SHIP]The Abstratus
Posted: Fri Dec 20, 2013 3:26 pm
by R4V3-0N
Make a gun that shoots Space Narwhals with Top hats and Monocles!

Re: [SHIP]The Abstratus
Posted: Sat Dec 21, 2013 2:07 pm
by English Narwhal
R4V3-0N wrote:Make a gun that shoots Space Narwhals with Top hats and Monocles!

I say! *sips tea*
Re: [SHIP]The Abstratus
Posted: Fri Jan 10, 2014 5:27 pm
by UltraMantis
Since i played a run during a livestream i thought i'd post a link here. It was a stronk and fun run... until i died a completely avoidable and pointless death. I really felt bad about such a dumb end esp. since it was possible to win.
Oh well... -
http://www.twitch.tv/frumple1/c/3516041