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Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 1:31 am
by zell_man
fall_ark wrote:
I guess players just intuitively think that a game titled "Faster Than Light" would require you go faster. And the "head to the exit beacon as soon as possible!" at every new game doesn't help either.

Heeding that advice would be very unproductive.
oh...hehe, guess my newb is showing...I'm going back to the game now...
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 2:01 am
by Whinis
My problem is the random impossible to defeat enemy, Sector 4 had an enemy with 3 attack drones ( 2 anti-ship 1 beam) 2 ion weapons, a beam weapon, and a heavy laser. Along with 2 shields I was unsure how i was expected to defeat an enemy apparently designed to completely and utterly destroy any chance the player has.
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 3:40 am
by zabbo2
I think the difficulty curve is really good and I hope it doesn't get changed
I've played an incredible amount since getting in the beta Sunday. And so far, only playing on normal difficulty, I've beat the games .... 0 times, a grand total of 0 times. Which is awesome as far as I'm concerned. I am very pro-randomness, the more the better; it makes things much interesting. Definitely in favor of no save games either, that would wreck the game fast.
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 3:58 am
by Gorlom
Whinis wrote:My problem is the random impossible to defeat enemy, Sector 4 had an enemy with 3 attack drones ( 2 anti-ship 1 beam) 2 ion weapons, a beam weapon, and a heavy laser. Along with 2 shields I was unsure how i was expected to defeat an enemy apparently designed to completely and utterly destroy any chance the player has.
You use the missile or bomb weapons at your disposal. Probably want to take out the drone control first. You stealth early to delay the charge on the enemy weapons. Then you teleport over 6 mantis warriors to raid their ship.
Then I would like to know exactly how much of that is exaggeration because that really doesn't sound as a sector 4 ship. I don't think I've ever heard of a random enemy with 3 drones. I've never come across any at least.
Do you have a screenshot?

Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 4:08 am
by Matthew
Three drones is not common but possible in late game. It should be impossible in sector 4, but bugs can be tricky and evil sometimes. Screenshots would help in debugging if anyone does come across this. It'd be even more helpful if you happen to have level 3 sensors too so I can see exactly what's going on with the ship.
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 6:04 am
by Darthcaboose
FTL is a game that requires a lot of pausing. It's very, very difficult to handle everything at once, and the need to pause, take stock of your situation, and try to avoid taking damage or losing crew members is important.
Do games last longer? Yes. Does it require more willpower to keep on pausing the game? Yes. Does everyone like playing the game this way? No. And yet... there are times where I wonder how people can get through the tougher stuff FTL throws at you without using the Pause feature.
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 6:04 am
by GauHelldragon
I agree with the OP on this one. I think a lot of you guys are missing his point. He's talking about the 'easy' mode difficulty of the game, which is certainly not easy at all in the last chapter. I don't see why making the 'easy' difficulty easier would hurt the experience of more experienced players, since they are undoubtably playing on 'normal', not 'easy'.
That being said, if people are still venomously opposed to such an idea, might I suggest adding in some sort of 'Tips+Advice' sort of pops ups that could come up to help people out? What about the addition of an even easier game mode (possibly one where you cannot get achievements or unlocks at all).
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 6:29 am
by Gorlom
GauHelldragon wrote:I agree with the OP on this one. I think a lot of you guys are missing his point. He's talking about the 'easy' mode difficulty of the game, which is certainly not easy at all in the last chapter. I don't see why making the 'easy' difficulty easier would hurt the experience of more experienced players, since they are undoubtably playing on 'normal', not 'easy'.
That being said, if people are still venomously opposed to such an idea, might I suggest adding in some sort of 'Tips+Advice' sort of pops ups that could come up to help people out? What about the addition of an even easier game mode (possibly one where you cannot get achievements or unlocks at all).
I didn't miss what the OP was talking about. Think you missed what we were talking about.

Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 6:48 am
by suttonmitchell
I found the difficulty curve just right. I am having a blast so far, but never have I felt like I hit a 'wall' of difficulty...
Re: The difficulty curve needs work
Posted: Wed Sep 05, 2012 7:09 am
by GauHelldragon
The op was say that "easy" is not easy, and it really isn't.