Page 2 of 2

Re: [SHIP] The Diseunity - Take any Path! (Pictures included

Posted: Sun Apr 20, 2014 3:10 pm
by ZippyDragon
my game crashes whenever i look at the ship in the hanger.

Re: [SHIP] The Diseunity - Take any Path! (Pictures included

Posted: Sun Apr 20, 2014 5:34 pm
by Lunaraia
ZippyDragon wrote:my game crashes whenever i look at the ship in the hanger.
that would probably be because the ship is not updated to work with Advanced Edition.

Re: [SHIP] The Diseunity (Update 1.1: AE Compatible)

Posted: Mon Apr 21, 2014 11:07 am
by Law
Garick Expor wrote:Are you planning on updating this for AE
Done. See the first post for a link.
stargateprovider wrote:Maybe make many variations of Diseunities, all having the same loadout, but one focused on weapons, one on boarding... And still keep the original OP Diseunity. That would really give the player many paths to take (maybe too many :D)
I don't think it needs that. All the other ships in FTL could cater for that.

Re: [SHIP] The Diseunity (Update 1.1: AE Compatible)

Posted: Mon Apr 21, 2014 8:26 pm
by rapdactyl
Nice work on the update! I tried playing it and had a really rough time, but that's probably because I have Captain's Edition/Infinite Mod enabled. This ship needs upgrades to be properly specialized, and the Infinite mod makes upgrades expensive, so in short: Ow. Lots of ow.

Still good texture work and overall I'm happy with the work you did for the update. Nice job!

Re: [SHIP] The Diseunity (Update 1.1: AE Compatible)

Posted: Tue Apr 22, 2014 5:38 pm
by SkyR
One thing really bugging me is that there is no connecting door in the room under the weapon system, unlike the room above it. Other than that, nice ship.