Awesome ship, Mr. Horseman. However, I have discovered one thing:
http://cloud-2.steampowered.com/ugc/615 ... 4C03B942B/
I call it: "Why breach beams are not in the vanilla game"
Probably.
Not that I'm criticizing you. I really liked this mod. It was lots of fun, and boarding with 50-health guys was easier than I thought with breaches to balance it out. Anyway,
Your mods and you channel are fantastic, so please make more,
Yeah.
(may this ship help you make many bases are belong to you)
[SHIP] The Black Opal (Haunted Rigger)
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- 5thHorseman
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Re: [SHIP] The Black Opal (Haunted Rigger)
I don't take that as a criticism at all. I think it's awesomeClockALock wrote:Awesome ship, Mr. Horseman. However, I have discovered one thing:
http://cloud-2.steampowered.com/ugc/615 ... 4C03B942B/
I call it: "Why breach beams are not in the vanilla game"
Probably.
Not that I'm criticizing you.

My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Joined: Mon Jul 22, 2013 11:14 pm
Re: [SHIP] The Black Opal (Haunted Rigger)
While on the subject, I have a question, from one modmaker to another: What program do you use to recolor your ships? I'm using gimp, and while that's fine for splicing them together and making transparencies, it doesn't really do all I want it to in the realm of actual coloring and spriting. Any tips you're willing to share?
- 5thHorseman
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Re: [SHIP] The Black Opal (Haunted Rigger)
I use GimpClockALock wrote:While on the subject, I have a question, from one modmaker to another: What program do you use to recolor your ships? I'm using gimp, and while that's fine for splicing them together and making transparencies, it doesn't really do all I want it to in the realm of actual coloring and spriting. Any tips you're willing to share?

I don't actually remember exactly what I did, but I do recall that after I got the ship together as about a dozen layers I merged them down to one, highlighted the blue stuff and made a new layer of just it, then did one of the "color" options until I got the level of gray for everything. Even the blue parts were a gray color. But then, I brought the blue stuff layer back and bammo, nice and pretty.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Joined: Tue Sep 24, 2013 7:27 pm
Re: [SHIP] The Black Opal (Haunted Rigger)
really nice ship, and fun gameplay, i just noticed that the cloaking texture does not really fit the default ones that you would expect, so tried to make a new one, you can use it if you want
Here

Here
- 5thHorseman
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Re: [SHIP] The Black Opal (Haunted Rigger)
Thank you! However, I made my cloak image white because I actually prefer white to the default cyan colorDeadlylama wrote:really nice ship, and fun gameplay, i just noticed that the cloaking texture does not really fit the default ones that you would expect, so tried to make a new one, you can use it if you want![]()
Here

My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Joined: Tue Sep 24, 2013 7:27 pm
Re: [SHIP] The Black Opal (Haunted Rigger)
No Problem, i made that one for fun and to test if i can get close enough to the default style as i wanted, i am not forcing you to use it5thHorseman wrote:Thank you! However, I made my cloak image white because I actually prefer white to the default cyan colorDeadlylama wrote:really nice ship, and fun gameplay, i just noticed that the cloaking texture does not really fit the default ones that you would expect, so tried to make a new one, you can use it if you want![]()
Here

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Re: [SHIP] The Black Opal (Haunted Rigger)
Have you considered adding alien ghosts? Still with half HP, probably, but it would make the ship more interesting than with a bunch of humans. I dont know what effects this would have on balance, but it would certainly be interesting. 

- 5thHorseman
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Re: [SHIP] The Black Opal (Haunted Rigger)
No option. The races in the game are hard coded. They actually coded in the Ghosts but never used them. I'm just using what's thereSypher667 wrote:Have you considered adding alien ghosts? Still with half HP, probably, but it would make the ship more interesting than with a bunch of humans. I dont know what effects this would have on balance, but it would certainly be interesting.

My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Joined: Wed Sep 25, 2013 9:55 pm
Re: [SHIP] The Black Opal (Haunted Rigger)
Thats unfortunate. Love the mod all the same though.5thHorseman wrote:No option. The races in the game are hard coded. They actually coded in the Ghosts but never used them. I'm just using what's there