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Re: Captured rebel elite cruiser

Posted: Thu Nov 28, 2013 11:08 pm
by agigabyte
So, I am editing this right now and want to know what you mean by rotate the layout. :)

Re: Captured rebel elite cruiser

Posted: Fri Nov 29, 2013 11:01 am
by dalolorn
Basically, use the rooms from the original ship, but position (and rotate) them so that they match up with the rotated hull image you're using. The Dominator from my mod's a pretty good example - other than the various doors I've added, it's precisely what was suggested.

Re: Captured rebel elite cruiser

Posted: Mon Dec 02, 2013 7:52 am
by Knightmarez
how did you remove the engine animation? (the yellow fire cricles from where the kestrels engines normally are)

it shows up on my version :(

Re: Captured rebel elite cruiser

Posted: Mon Dec 02, 2013 1:46 pm
by agigabyte
I honestly have no idea, It does not show up on mine.

Re: Captured rebel elite cruiser

Posted: Tue Dec 03, 2013 6:11 am
by Knightmarez
Fixed it, fully operational rebel cruiser. I gave it 'federation contraband' as a starting augment, also 4 human and one slug crewmember.

I guess that set up tells a story all of it's own XD

Re: Captured rebel elite cruiser

Posted: Mon Dec 16, 2013 3:00 am
by Anthonest
The Rooms dont have to be so big...

Re: Captured rebel elite cruiser

Posted: Tue Dec 24, 2013 9:42 am
by wolfboyft
Just looking at the screenshots, this isn't a rebel elite cruiser. Also, what's with the room images?

Re: Captured rebel elite cruiser

Posted: Tue Dec 24, 2013 1:06 pm
by agigabyte
Two letters: CE

And for rooms, I am not changing them as this is in it's final state, although the Rebel Battlecruiser in my conversion will have more vanilla rooms.