stylesrj wrote:
That's gotta suck if you haven't upgraded your Oxygen at all.
You'd just have to toggle it on and off constantly. Not sure how it would work with things you can't turn off. I imagine the ship would automatically turn the non-operatable systems down/off to protect them (so when they start overheating, you loose one level in said system until it cools down, rather than having it explode - really sucks for those with level 1 piloting...)
stylesrj wrote:
As long as you avoid a hull breach, those giant alien spiders would be a joke.
Maybe, but if you had a lot of fire on board and had to vent it...
It's sort of a twist on the breathable atmosphere thing; the atmosphere makes it impossible to vent out intruders/fires, but makes breaches relatively harmless (so long as you repair them before you leave). The spiders make breaches terrifying and forces you to question yourself every time you're about to open a door.
I mean,
sure that four-space room that's completely on fire is scary, but is it
a horde of giant flame resistant spiders scary? If there were intruders, you could open the doors and let the spiders deal with them, but then you'd have to deal with the spiders -
and you can't vent the spiders out.
You could make them -extra- scary by having them constantly clawing at the airlocks. Maybe the airlocks are, by nature, superior blast doors, so it takes a long time for the spiders to break them down, and the attacks would be random, so certain doors will hold for absolutely ages, but either way they're still gonna get in if you stay at that beacon long enough...
stylesrj wrote:
Cloning Pod Testing Ground
Love this, though it would need to be like PDS where it could target either ship or both, and you could donate what type of crew were in them and who's if any side they're on. So sometimes the pods could be a particularly nasty Mantis ship firing pods at you, but othertimes it's a nearby medical ship that blew up and is scattering random races which attack any ship they land on.
Even better, i'd love this to be an alternative system to teleporters. Something where you could fire crew at the enemy as if they were Battle drones, but you can only send one crew at a time, and would have to launch a special teleport missile to recall them (it's old technology, from when you had to have someone on either end of the teleporter to work it). They can be shot down or crash into Zoltan shields, but if they die they get cloned in the drop-pod system, so you could still have a medbay.
Rather than the system being ionised on use, you get a set number of pods (equal to the spaces in the room?) which would have to be re-built after being used. Same deal with the recall pod, so if it gets shot down/hits a z-shield you're really screwed.
Maybe depending which crew you load into it it has different effect on impact; Lanius breach, Rock start fires, Crystals lockdown, Slugs mind control anyone in the room they hit, Engies temporarily hack the room they hit, Mantis stun enemies, and humans are boring and uninteresting. Other than Lanius, the pod lodges itself in the room it hits so that your crew don't get stuck without oxygen.
Mikeshadow wrote:
Ow... Aw... I hope the pulse only refill 1 or 2 Zoltan shield bar, otherwise it will be a pain if you meet a pirated Zoltan bomber.
Yeah, it'd be like having a shield charge drone - the pulses would probably be twice as powerful but half as frequent.
But there's always the chance that the pulses would hit the enemy shield and give them a temporary extra shield layer, which would suck almost as much.
DarkPhoenix141 wrote:
This has to be the most evil thing I ever heard.
Hehhehheh, I live to serve =D