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Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 9:59 pm
by amundai
Just found a bug (with the 3.0 version).

Upon reaching the 7th Sector I encountered the mod dialog.

I had 2 Glaive Beams, a Laser Shot III and a full crew with all the stations and ship upgrades, the only thing i needed was a weapon pre-igniter also I already had 3 augments at the time aswell. I selected the mantis mercenary option of the mod as i knew this had a pre-igniter and I wanted to replace 2 of my crew with mantis' (i had 2 rocks, 3 engi, 1 mantis and 2 humans -.-) after clicking this option it came up with the screen confirming I had got the weapons pre-igniter and the 2 mantis. Clicked OK and it crashed =[

You need to check for whether or not the player has max crew / augments and allow changes if it either or both are true.

Also, what coding language is used to make stuff like this or is it a program?

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 10:04 pm
by nataryeahbuddy
I'm not sure what's wrong, but this mod was partially copied from another mod, which was probably copied, etc. So there's probably a mistake somewhere but when you run it, it doesn't tell you where the error is. I'm not sure how to make it correct. By the way, I think FTL is in C# or something, I don't know for sure.

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 10:13 pm
by amundai
I meant what are the mods coded in or do you need to use a programming language :P

I would like to get into making mods for this game, or helping others where i can. If its coding i'm fairly confident I could help as I do computer games programming in university, if its a program I could just learn how to use the program :P

I love FTL and would love to help the mod community grow.

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 10:26 pm
by amundai
Urrg this will be the third time i've typed this. Really hope they aren't getting multi posted lol.

I meant what language / program do you use to make mods :P

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 10:34 pm
by nataryeahbuddy
amundai wrote:Urrg this will be the third time i've typed this. Really hope they aren't getting multi posted lol.

I meant what language / program do you use to make mods :P
I use notepad. (unpack mod files and open the .xml.append files with notepad) :D

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Fri Feb 01, 2013 11:00 pm
by amundai
OK after going through the official and modded events, i think i may have found the problem. There's never an instance where you get 2 crew members in one go other than in this mod, i think you may have to either separate them some how or only give 1 at a time. I cant test as i'm not sure how to edit a ship to start with 8 crew (for easier testing :P). Don't want to have to go through the game and hope i get it again when i have 8 crew. Hope this helped :)

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Sat Feb 02, 2013 1:17 pm
by nataryeahbuddy
Ok, thanks! I'm gonna try to update this but I may not be able to (sorry) because I'm working on another project right now...

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Sat Oct 17, 2020 12:35 am
by Arcendium
Link still doesn't work

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Posted: Sat Oct 17, 2020 12:35 am
by Arcendium
Link still doesn't work