[MOD][UPDATED] Beginning Scrap with Additions, v3.0

Distribute and discuss mods that are functional. Moderator - Grognak
amundai
Posts: 4
Joined: Fri Feb 01, 2013 9:36 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by amundai »

Just found a bug (with the 3.0 version).

Upon reaching the 7th Sector I encountered the mod dialog.

I had 2 Glaive Beams, a Laser Shot III and a full crew with all the stations and ship upgrades, the only thing i needed was a weapon pre-igniter also I already had 3 augments at the time aswell. I selected the mantis mercenary option of the mod as i knew this had a pre-igniter and I wanted to replace 2 of my crew with mantis' (i had 2 rocks, 3 engi, 1 mantis and 2 humans -.-) after clicking this option it came up with the screen confirming I had got the weapons pre-igniter and the 2 mantis. Clicked OK and it crashed =[

You need to check for whether or not the player has max crew / augments and allow changes if it either or both are true.

Also, what coding language is used to make stuff like this or is it a program?
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by nataryeahbuddy »

I'm not sure what's wrong, but this mod was partially copied from another mod, which was probably copied, etc. So there's probably a mistake somewhere but when you run it, it doesn't tell you where the error is. I'm not sure how to make it correct. By the way, I think FTL is in C# or something, I don't know for sure.
My most popular mod! Over 290 Downloads!
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amundai
Posts: 4
Joined: Fri Feb 01, 2013 9:36 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by amundai »

I meant what are the mods coded in or do you need to use a programming language :P

I would like to get into making mods for this game, or helping others where i can. If its coding i'm fairly confident I could help as I do computer games programming in university, if its a program I could just learn how to use the program :P

I love FTL and would love to help the mod community grow.
amundai
Posts: 4
Joined: Fri Feb 01, 2013 9:36 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by amundai »

Urrg this will be the third time i've typed this. Really hope they aren't getting multi posted lol.

I meant what language / program do you use to make mods :P
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by nataryeahbuddy »

amundai wrote:Urrg this will be the third time i've typed this. Really hope they aren't getting multi posted lol.

I meant what language / program do you use to make mods :P
I use notepad. (unpack mod files and open the .xml.append files with notepad) :D
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
amundai
Posts: 4
Joined: Fri Feb 01, 2013 9:36 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by amundai »

OK after going through the official and modded events, i think i may have found the problem. There's never an instance where you get 2 crew members in one go other than in this mod, i think you may have to either separate them some how or only give 1 at a time. I cant test as i'm not sure how to edit a ship to start with 8 crew (for easier testing :P). Don't want to have to go through the game and hope i get it again when i have 8 crew. Hope this helped :)
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by nataryeahbuddy »

Ok, thanks! I'm gonna try to update this but I may not be able to (sorry) because I'm working on another project right now...
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Arcendium
Posts: 2
Joined: Wed Oct 14, 2020 11:56 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by Arcendium »

Link still doesn't work
Arcendium
Posts: 2
Joined: Wed Oct 14, 2020 11:56 pm

Re: [MOD][UPDATED] Beginning Scrap with Additions, v3.0

Post by Arcendium »

Link still doesn't work
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