[MOD]Nyan Gun

Discuss and distribute tools and methods for modding. Moderator - Grognak
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

[MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 6:24 pm

Yes, I know, it's overdone.
Yes, I know, it's an overpowered weapon.
But that doesn't matter!

Here is Nyan Cat Gun!

Image

How to install:
Step 1: Find the \FTL\resources folder, that's where data.dat and resource.dat are located

Step 2: Make a unmodded copy of them, call them something like dataoriginal.dat and resourceoriginal.dat

Step 3: Download the .zip here: http://www.mediafire.com/?wve6vbqro9ybf01

Step 4: Unzip the files into the \FTL\resources folder

Step 5: Play the game with an OP starting gun that shoots nyan cats!
Last edited by AtillaBosma on Tue Sep 18, 2012 6:25 pm, edited 1 time in total.
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 6:25 pm

Lemme fix pic
Edit: Can't seem to get pic working, it shows the Nyan Cat Missiles.
Here is link for original pic size: http://i.imgur.com/xE6X1.png
Also, in the picture the weapon name is wrong, I already fixed it in the download.
Eyjio
Posts: 33
Joined: Mon Sep 17, 2012 12:48 pm

Re: [MOD]Nyan Gun

Postby Eyjio » Tue Sep 18, 2012 7:01 pm

What does it do? Is it just a missile with a Nyan Cat icon and high rate of fire?
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 7:02 pm

Eyjio wrote:What does it do? Is it just a missile with a Nyan Cat icon and high rate of fire?

It's a missile that shoots twice with high damage.
So yeah, basically a reskinned missile with changed damage and fire rate values.
Eyjio
Posts: 33
Joined: Mon Sep 17, 2012 12:48 pm

Re: [MOD]Nyan Gun

Postby Eyjio » Tue Sep 18, 2012 7:05 pm

Ah, okay. Secretly I was hoping it was a gun that does no hull damage but always makes a hole in enemy ships regardless of shields, with very fast ROF. Yes, I know it's silly, but is it so bad to want to imagine a flying pop tart cat jumping through a ship repeatedly?
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 7:08 pm

Eyjio wrote:Ah, okay. Secretly I was hoping it was a gun that does no hull damage but always makes a hole in enemy ships regardless of shields, with very fast ROF. Yes, I know it's silly, but is it so bad to want to imagine a flying pop tart cat jumping through a ship repeatedly?

Well, I can do that!
No hull damage and always a hull breach with high Rate Of Fire, I think I can make that possible.
Just wait a few minutes and I can make it happen
Eyjio
Posts: 33
Joined: Mon Sep 17, 2012 12:48 pm

Re: [MOD]Nyan Gun

Postby Eyjio » Tue Sep 18, 2012 7:19 pm

Glorious. Maybe you should make a wacky weapons pack at some point, with things like a hull breaching beam weapon (same as this but no shield penetration and the length of a fire beam) or a slug launcher (no idea what it'd do, but space slugs are awesome, even if their ship sucks).
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 7:59 pm

Eyjio wrote:Glorious. Maybe you should make a wacky weapons pack at some point, with things like a hull breaching beam weapon (same as this but no shield penetration and the length of a fire beam) or a slug launcher (no idea what it'd do, but space slugs are awesome, even if their ship sucks).

Fire Beam is done, always causes fires, slug weapon is not done yet due to graphics.
AtillaBosma
Posts: 56
Joined: Tue Sep 18, 2012 3:51 pm

Re: [MOD]Nyan Gun

Postby AtillaBosma » Tue Sep 18, 2012 8:31 pm

Ill do the rest later
Cooly568
Posts: 14
Joined: Sat Sep 29, 2012 5:27 pm

Re: [MOD]Nyan Gun

Postby Cooly568 » Sat Sep 29, 2012 5:51 pm

Dang it. I had this idea yesterday. Ah well, at least I don't have to code it. :lol: