[Tool] Superluminal 2.2.1 - FTL Ship Editor
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
There's currently no way to convert an existing enemy ship to player ship or vice versa. You'll need to remake it by hand.
Superluminal2 - a ship editor for FTL
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- Posts: 75
- Joined: Sun Jun 21, 2015 12:48 am
Re: [Tool] Superluminal 2.1.2
*slams head on table and knocks selfout*
oh well
how can i remake the hull easily?
there needs to be a way to convert Enemy to player!!!!
oh well
how can i remake the hull easily?
there needs to be a way to convert Enemy to player!!!!

HARKINTHEMANTIS ROCKS!!!!





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- Posts: 1
- Joined: Sun Nov 29, 2015 6:02 am
Re: [Tool] Superluminal 2.1.2
I've been trying to use this tool to add some new ships, but I've run into a few issues. Whenever i try to assign a system to a room, it does nothing. My rooms are all standard sizes (2x2 or 1x2). I'm not sure what the problem here is, no errors are thrown, nothing, the system just isn't assigned. Also, when I try to add crew members, adding to the slot corresponding to the button does nothing and sometimes adding to a slot further down the list adds to the first slot and so on. This may only be on my side because my friend had none of these issues but I have tried re-downloading to no avail.
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- Posts: 6
- Joined: Mon Nov 30, 2015 8:44 am
Re: [Tool] Superluminal 2.1.2
I tried using superluminal, made my own ships in photoshop and everything, but whenever i try to add systems or crew, it just doesn't do anything. I click on it, sometimes crew is added, but systems are never added. What's the issue? How can i fix it? thanks in advance
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
That's weird. What system are you using, and what Java version do you have installed?
That's actually intended behaviour....sometimes adding to a slot further down the list adds to the first slot...
Superluminal2 - a ship editor for FTL
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- Posts: 6
- Joined: Mon Nov 30, 2015 8:44 am
Re: [Tool] Superluminal 2.1.2
I believe I have the latest version of java, on a toshiba satellite (i forgot which exactly) running on windows 10 32bit.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal 2.1.2
That could be the cause of the problem, seeing as the editor is using a non-standard Java library for its GUI.
*sigh* guess I'll have to update it, after all, or release a Windows 10-compatible version... It may take several days until I get to it, though.
*sigh* guess I'll have to update it, after all, or release a Windows 10-compatible version... It may take several days until I get to it, though.
Superluminal2 - a ship editor for FTL
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- Posts: 6
- Joined: Mon Nov 30, 2015 8:44 am
Re: [Tool] Superluminal 2.1.2
Well thanks and good luck, keep up the good work.


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- Posts: 229
- Joined: Thu Oct 03, 2013 1:21 pm
Re: [Tool] Superluminal 2.1.2
I have no problems using Superluminal (32-bit) on my 64-bit Windows 10 though, also using the latest version of java 8 update 66 (32-bit).kartoFlane wrote:That could be the cause of the problem, seeing as the editor is using a non-standard Java library for its GUI.
*sigh* guess I'll have to update it, after all, or release a Windows 10-compatible version... It may take several days until I get to it, though.
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- Posts: 2
- Joined: Tue Dec 08, 2015 9:39 am
Re: [Tool] Superluminal 2.1.2 - FTL Ship Editor
I cannot get this to work completely on Windows10 64 bit. Le sigh. I tried the 32bit workaround like mentioned before me, but to no avail. Halp, oh great and wonderful magician!
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After much fiddling with uninstalling java and re-installing java I still cannot get any form of Superluminal to function for choosing systems for rooms. Damn you, Windows10!
-Edit
After much fiddling with uninstalling java and re-installing java I still cannot get any form of Superluminal to function for choosing systems for rooms. Damn you, Windows10!