
I seriously don't know whats wrong. Any help would seriously be awesome and anything you need that'll help I can try to provide.
Slug Ship Craft wrote:I dunno honestly what I'm doing wrong. The first mod I made with this update I had no problems, the images loaded fine no yellow checkered squares or anything. But now with my second ship no matter what I try ( this includes a fresh install of FTL and switching up room interior images) all I get is yellow checkered squares.I know that you've pinned it down to leaving SSM open while the Editor is open, but even after having SSM and the editor closed I reinstalled FTL and reloaded the data base.
I seriously don't know whats wrong. Any help would seriously be awesome and anything you need that'll help I can try to provide.
muyoshi wrote:Slug Ship Craft wrote:I dunno honestly what I'm doing wrong. The first mod I made with this update I had no problems, the images loaded fine no yellow checkered squares or anything. But now with my second ship no matter what I try ( this includes a fresh install of FTL and switching up room interior images) all I get is yellow checkered squares.I know that you've pinned it down to leaving SSM open while the Editor is open, but even after having SSM and the editor closed I reinstalled FTL and reloaded the data base.
I seriously don't know whats wrong. Any help would seriously be awesome and anything you need that'll help I can try to provide.
It happened to me just today.I don't know why,but it does some strange things to the database after saving and loading with smm:It can't read the images,and it mess it up for the whole game.I fixed it by copy-pasting all the image I needed (including the "glow" that you put on computer) in a separate folder to avoid using the database,and it seems to have fixed it.
Also #kartoFlane,thank you for the answer,but now I'm facing another problem:the oxygen pattern in a 1x1 room;I want to add an image for this type of room,but I can't find in the data.dat where the images are called,nor how the o2 system works.Have you got any info on that?
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2.1.2:
- Changed default color of floor images generated by the editor to standard FTL gray - 0x64696F.
- Added customization options to floor generation - can set border width, floor margin, corner size, and floor and border colors.
- You can now save a mod file along with the ship, effectively adding the ship to the mod. The mod has to be loaded via Mod Management (Ctrl+M) first, though.
- Added experimental self-patching functionality.