[AE][SHIP] The Fishhook (Now with gibs and cloak image)

Distribute and discuss mods that are functional. Moderator - Grognak
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: [AE][SHIP] The Fishhook (Now with gibs and cloak image)

Postby NarnKar » Tue Apr 14, 2015 3:10 pm

Woodledude wrote:Cannot for the LIFE of me find any of the default thumbnails.


img>customizeUI I believe.
Woodledude
Posts: 20
Joined: Sun Jul 20, 2014 12:49 pm

Re: [AE][SHIP] The Fishhook (Now with gibs and cloak image)

Postby Woodledude » Fri Apr 24, 2015 7:40 am

NarnKar wrote:
Woodledude wrote:Cannot for the LIFE of me find any of the default thumbnails.


img>customizeUI I believe.


And that... Exists, right? I can't find that entire folder O_ o;
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Estel
Posts: 466
Joined: Sat Jun 22, 2013 4:03 am

Re: [AE][SHIP] The Fishhook (Now with gibs and cloak image)

Postby Estel » Wed Jun 03, 2015 4:41 am

A little thread-necroing, if Woodie is reading it - I would *really* like the fixed version of this ship hitting a light of the day. Waiting patiently...

Cheers,
/Estel
MeAmDirshin
Posts: 1
Joined: Tue Aug 02, 2016 12:08 am

Re: [AE][SHIP] The Fishhook (Now with gibs and cloak image)

Postby MeAmDirshin » Tue Aug 02, 2016 12:22 am

First things first, I really like this ship. I think you did a very good job on it but I think it needs some balancing as well as a bug fix. What I'm talking about is the artillery. I love the idea it, don't get me wrong, but there is a glaring bug that makes it ludicrously overpowered. I don't know if you know of this bug but here it is; if you get the artillery leveled to 6, it bugs out. It shoots almost instantly. I don't know if this is your intention or not as for level 5 and 6 it says it can't find the description for them, as those levels were added by you. However, even if this was your intention I imagine this isn't; once you power the artillery to level 6, even if you power it down to only 1 bar, it will still be shooting almost instantly, with almost no delay in between firing. Now as for balancing I think that the artillery, even without the aforementioned makes the ship a little too on the strong side. My personal solution would be to make the weapon system a weak system, like you find in the mantis ships. This would make it more costly to upgrade weapons as well as only have 3 weapons, which would be offset by the very powerful artillery. Another thing I would suggest is to lower the starting level of the weapons system. Right now it you start with 2, 1 power weapons and you have a level 4 weapons system. I hope you consider my suggestions, as I'd love to see this ship be continued to be worked on.