This has not been my experience at all with roguelikes. Or rather it has, but the keyword there is adapting. You can't adapt to a save or die roll, or a loot drop that you NEED to finish the game. We aren't talking about a +11 longsword of rampant destruction, we're talking about a steak sandwich of not-having-any-deadly-diseases when you're starving.beef42 wrote:Well maybe you should find a different genre. Sometimes you find a +11 longsword of rampant destruction on dungeon level 3 and sometimes you don't.
These games (roguelikes) are about adapting to unpredictable situations. If you don't, well, better luck next time.
In fact, most of the best and most enjoyable playthroughs and let's plays of rogulikes and their bretheren occur when a player consistently gets the absolute worst luck possible, and yet through their moxie, cleverness, cunning, and sheer bullheaded stubbornness, they manage to survive, or at least make a good amount of progress and a nice story. Look at Boatmurdered, was there anything that didn't go wrong there?
What do you do when your wooden sword gets burnt up and a gang of orcs bust through a wall in a roguelike? You buckle down, don't make any rash moves, and play the Benny Hill theme as they chase you around the dungeon for hours while you desperately regenerate health/mana so you can go wimp-punch them one more time. If you survive, you have a good story, lots of experience, and a good chance at some better gear drops from their corpses!
What do you do when the madman dice roll decides to take out a key member of your crew, the game decides not to give you any new weapons at all, and then you're thrown up against a four-shielded, heavily armed ship with a boarding party? Well, you pretty much just roll over. Even if you by some miracle manage to jump away, you're still going to have a very angry boarding party rampaging through your ship.