Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- NarnKar
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- Joined: Thu Jun 19, 2014 4:24 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Chain damage is gained based on whatever damage tags are on the gun. Ion damage is increased if it's an ion-damage only weapon; hull damage is increased if it's a hull-damaging weapon; both are increased if both tags are in effect.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
here it is.colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
The full code:
Code: Select all
<crewBlueprint name="human">
<desc>Humans are common and uninteresting.</desc>
<cost>45</cost> <!--was 40-->
<bp>2</bp>
<title>Human</title>
<short>Human</short>
<rarity>1</rarity>
<powerList>
<power>Skills improve slightly faster</power>
</powerList>
<colorList>
<layer><!-- Layer 1 - Shirt -->
<color r="140" g="140" b="255" a="0.7"/> <!--
<color r="255" g="200" b="130" a="0.7"/>-->
</layer>
<layer><!-- Layer 2 - Hair/Face -->
<color r="255" g="150" b="150" a="0.4"/>
<color r="90" g="60" b="40" a="0.7"/>
<color r="255" g="124" b="89" a="0"/>
<color r="255" g="255" b="255" a="0.2"/>
</layer>
</colorList>
</crewBlueprint>
Code: Select all
<layer><!-- Layer 1 - Shirt -->
<color r="140" g="140" b="255" a="0.7"/> <!--
<color r="255" g="200" b="130" a="0.7"/>-->
</layer>
<layer><!-- Layer 2 - Hair/Face -->
<color r="255" g="150" b="150" a="0.4"/>
<color r="90" g="60" b="40" a="0.7"/>
<color r="255" g="124" b="89" a="0"/>
<color r="255" g="255" b="255" a="0.2"/>
</layer>
R4V3-0N, a dreamer.
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- Posts: 3
- Joined: Sat Jan 03, 2015 6:41 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...R4V3-0N wrote:here it is.colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
-snip-
I wanted to see if I could mod in the old black hair/light skin sprite.
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Yea, it's the code.colorfood wrote:Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...R4V3-0N wrote:here it is.colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
-snip-
I wanted to see if I could mod in the old black hair/light skin sprite.
However I thought the old sprite had green hair?...
R4V3-0N, a dreamer.
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- Posts: 3
- Joined: Sat Jan 03, 2015 6:41 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
R4V3-0N wrote: Yea, it's the code.
However I thought the old sprite had green hair?...

Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.
Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.
Either way, thanks for all the help!
- R4V3-0N
- Posts: 1287
- Joined: Sun Oct 06, 2013 11:44 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
I still think that's green hair xD Could be wrong though.colorfood wrote:R4V3-0N wrote: Yea, it's the code.
However I thought the old sprite had green hair?...
Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.
Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.
Either way, thanks for all the help!
Anyway check Captains Edition, They have done extensive work in sprite recolouring.
R4V3-0N, a dreamer.
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Charge beams are apparently impossible, according to RAD-82.stylesrj wrote:Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
- stylesrj
- Posts: 3638
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
I'm guessing double-barrelled beams are impossible too. But is it because the beams don't actually work or they visually only fire 1 beam but it does the damage of two (or only the damage of one beam and the second is ignored?)NarnKar wrote:Charge beams are apparently impossible, according to RAD-82.
So what about Charge Flak? Does it shoot only 1 bit of debris or would each "charged shot" fire 3 debris each? How would this affect the fake projectiles that are launched with it?