Install with Slipstream Mod Manager
MediaFire Download Link AE.1.2 - Replaces Kestrel-A
Code: Select all
Initial Release of AE.1:
-Bash 'em, burn 'em, or asphyxiate 'em. You don't care how you slaughter them.
Update for AE.1.1:
-Added compatibility for Universal Starting Beacon/Infinite Space (START_GAME_BEACON)
-Chain-loaded starting event so getting your Hunter won't conflict with other mods that use START_BEACON
-(CE) Bounty Hunter Database activated by Human crew, preferably Hunter
Update for AE.1.2:
-Allowed Hacking and Mind Control, so Cloaking isn't the only option
-Added Artillery option, the Void Beam
As I watched Biohazard063 show off his new ship, The Anomaly, I felt compelled to make one of the enemies he fought against. It has been modified to include doors and sensors. It lacks hull-damaging capabilities, so it starts out with good shields and engines. You are a scoundrel, so when you play with Captain's Edition, you get to play dirty like the Slugs and Mantis. It is an auto-ship, so it will repair itself very slowly.
You start out with a human named Hunter with max skills. If you are playing CE, you need a human crew to access the Bounty Hunter Database.
Backup Battery has been removed from the shops. Don't mix this with other ships.
CE not required. CE assets have been copied and renamed, so nothing should get clobbered if you do use it with CE.
Video:
Biohazard063 - vAE.1.2 - Part 1 - Part 2 - Part 3
Credits:
FTL, Slipstream, Notepad, PSP7
FTL Captain's Edition by Sleeper Service