[10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships

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RAD-82
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[10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships

Postby RAD-82 » Sat Sep 06, 2014 2:12 am

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Burst Laser II - Room Preview | Combat II - Room Preview | Breach II - Room Preview | Glaive Beam - Room Preview | Flak I - Room Preview
Vulcan - Room Preview | Ion Blast II - Room Preview | Anti-Bio Beam - Room Preview | Swarm - Room Preview | Crystal B. II - Room Preview

Install with Slipstream Mod Manager

MediaFire Download Link AE.1.1 - Replaces all Type A

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Initial release of AE.0.3:
-Three playable ships
> Burst Laser Mark II (Kestrel)
> Glaive Beam (Zoltan)
> Ion Blast Mark II (Rock)

AE.0.6 update:
-Three more worthless ships, apparently less viable than the previous three
> Combat Drone Mark II (Engi)
> Swarm Missiles (Mantis)
> Anti-Bio Beam (Slug)

AE.0.8 update:
-Doubled starting weapons, hoping to improve viability of the weaker ships
-Fixed Anti-Bio Beam weapon mount
-Two more ships
> Flak Gun Mark I (Lanius)
> Crystal Burst Mark II (Crystal)

AE.1 update:
-Last two ships
> Breach Bomb Mark II (Fed)
> Chain Vulcan (Stealth)

AE.1.1 update:
-Fixed Glaive Beam medbay


I was bored, so I made this crap. :roll: In terms of starting weapons, they all start out with two of the weapons that they are. They also start with four crew and an augment. They might have other systems, if I feel they need them for starting out. Example: Ion Blast II can't deal damage, so it starts out with a teleporter, plus a clone bay for dealing with auto ships. Some ships will just be boring (and possibly harsh), since all they start with is their weapon. Some ships might not even make any sense, like why is an ion weapon the Rock ship? The Engi ship won't even be a weapon; it'll be a drone! That doesn't fit with the theme.

Reddit post by OurEngiFriend

Video:
Biohazard063 - Glaive Beam vAE.1 - Part 1 - Part 2
HMV Plays - Glaive Beam vAE.1.1 - Part 1 - Part 2 - Part 3 - Part 4 - Part 5
BrenTenkage - Crystal Burst Mk. II - Full run
BrenTenkage - Burst Laser Mk. II - Full run
BrenTenkage - Swarm Missile - Full run
Rand118 - Flak I - Full Run
Rand118 - Burst Laser Mk. II - Full Run

Credits:
FTL, Slipstream, Notepad, PSP7
Topic banner image from random YouTube video (#143) by Tim Leary

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Bonus stand-alone artillery-based ships
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Chain Vulcan 900 - MediaFire Download Link AE.1.1 - Replaces Kestrel A

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Initial release of AE.1:
-Fly a Vulcan that shoots Vulcans!
-Does the same damage as a normal Vulcan laser

AE.1.1 update:
-Buffed starting engines and reactor by 1
-Added a 5th level to artillery
-Added custom charge bar and upgrade text for artillery which I never had in the original version. :(


Video:
BrenTenkage showing off the Chain Vulcan 900, since I asked him
BrenTenkage playing it again, because he felt like it
Rand118, using the AE.1.1
Biohazard063 - AE.1.1 - Part 1 - Part 2

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Flak Gun Mark II Big - MediaFire Download Link AE.1 - Replaces Kestrel A

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Initial release of AE.1:
-Flakship that uses Flak Guns for ammo
-Adjust your flak at sector start beacons (not meant for overhaul mods)


Video:
BrenTenkage shoots some flak
Rand118 gets revenge for his Flak I run

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Double B.L.2 Trouble - MediaFire Download Link AE.1 - Replaces Kestrel A
Warning: Something about ships with multiple artillery systems can't restart.

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Initial release of AE.1:
-Two Burst Laser II artilleries that shoot Burst Laser IIs
-Two damaged Burst Laser IIs
-Some event scripting that adds risk for a reward (not meant for overhaul mods)


Video:
Biohazard063 - AE.1 - Part 1 - Part 2 - Part 3 - Captain's Edition broke part of this mod, but ship is still OP
Rand118 - AE.1 - Full run
Last edited by RAD-82 on Wed May 27, 2020 1:36 am, edited 32 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
FortunaDraken
Posts: 101
Joined: Sat Jun 21, 2014 8:42 am

Re: [Ship] Holy Crap! vAE.0.3

Postby FortunaDraken » Sat Sep 06, 2014 10:12 am

...this is kind of hilarious and I love it.
Zakhep
Posts: 11
Joined: Thu Apr 10, 2014 1:37 am

Re: [Ship] Holy Crap! vAE.0.3

Postby Zakhep » Sat Sep 06, 2014 11:06 am

These ships should all come with an artillery system based on the weapon the ship represents.
Burst Laser II - 3 shots, 3 damage each, 1 shield piercing.
Breach II - Double system and crew damage, doesn't consume missiles.
Swarm - 6 missiles, 1 damage each, doesn't consume missiles.
Anti-Bio Beam - 150 crew damage, artillery beam length, 1 shield piercing.
Glaive Beam - 4 damage beam, artillery beam length, 1.5x cool-down.
Ion Blast II - 5 ion damage projectile, 0.5x cool-down.
Vulcan - 3 shots, 4x vulcan cool-down with chaining(this is possible).
Flak I - Same as federation C artillery.
Crystal Burst II - 3 shots, 3 damage each, 2 shield piercing, 1.5x cool-down.
Last edited by Zakhep on Tue Sep 09, 2014 1:44 am, edited 1 time in total.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: [Ship] Holy Crap! vAE.0.3

Postby agigabyte » Mon Sep 08, 2014 4:22 pm

I believe you can only have 1 artillery in the game.
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: [Ship] Holy Crap! vAE.0.3

Postby dalolorn » Mon Sep 08, 2014 6:23 pm

agigabyte wrote:I believe you can only have 1 artillery in the game.


That has not been true since...

Since...

When did AE come out again? :?
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: [Ship] Holy Crap! vAE.0.6

Postby NarnKar » Tue Sep 09, 2014 7:15 pm

dalolorn wrote:When did AE come out again? :?


A long time ago, in a galaxy far far away... [/snark]
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RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: [Ship] Holy Crap! vAE.1

Postby RAD-82 » Sun Sep 14, 2014 1:45 am

Official release with all ten type A ships replaced!

Sell a Weapon Pre-igniter? Your survival might require this action. :|

...and there is no artillery on any of these ships.

If you think this mod is crap, then you might be right! :P

Edit: I made the your/you're mistake. :oops:
Last edited by RAD-82 on Sun Sep 14, 2014 4:58 am, edited 1 time in total.
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Junkyard has FTL mods, mostly ships and a few other things.
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NarnKar
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Re: [Ship] Holy Crap! vAE.1

Postby NarnKar » Sun Sep 14, 2014 3:34 am

I still can't believe you did this.

Why did you do this.
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RAD-82
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Re: [Ship] Holy Crap! vAE.1

Postby RAD-82 » Sun Sep 14, 2014 5:09 am

NarnKar wrote:Why did you do this.

I'll assume that is supposed to be a question and not a statement.

Why did I do this?

Lack of creativity and boredom? That sounds like it could be an answer.
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Junkyard has FTL mods, mostly ships and a few other things.
theDoomBox

Re: [Ship] Holy Crap! vAE.1

Postby theDoomBox » Mon Sep 15, 2014 1:29 am

Rather charming mod. It's nice to fly around in a giant burst laser wreaking havoc upon confused rebels.