Sleeper Service wrote:Russian Rockman wrote:Maybe I'll rewrite the events or create some new ones. PLEASE consider adding these back in Sleeper.
As said several times before, if you can get the events to a working state I'll re-add them. The husks already have off-screen rooms with crew, just check the blueprint. Giving the ship a helm will likely cause this crew to be placed in the helm room automatically. Placing the helm in the off screen rooms might work, but I think that caused crashes for me. I recommend you start testing the events with a ship that has Slugs to make sure this does not happen.
Yeah! Thank you. I will do some more proper testing to make sure that everything is working right and there are no crashes at all. When I'm sure I've got it all working again I'll send it to you.
Thanks for your edits on the wiki also! I only realized after adding all the rarities that the thing with generic goods was that they could not be bought at stores, not that they weren't in demand. I think the next thing I'll add is Sector Names, but this is as close to "Spoiler" territory I will go. I don't think it would be in the CE spirit to put all of the events and possibilities up on the wiki like the vanilla FTL one... Plus it's a lot of work.
kartoFlane wrote:Or the limit could be 32, or 2^5, which is not as arbitrary a number as a round 30.
...aaaaand looks like I'm correct. Ship with 26 power bars (1 over the in-game limit) and level 3 battery crashes inside of ion storms when the battery is activated.
So 31 bars is safe, 32 crashes the game.
Yeah, I guessed that increasing the regular power of a ship past 30 might cause crashes while increasing the battery only 1 level would not because the power never actually goes past 30 in the storm. I didn't use any mods when testing that, just the Mod Testing Environment. That's why I said a long time ago that The Potential could start with 30 power and maybe 5 levels of battery, I don't think that would crash the game either.
FortunaDraken wrote:Oh god no not more radiation D8 I already hate the ships that use that Augment ;;
Though I have to admit, it could open up a whole lot of interesting possibilities...
Those events aren't too difficult.

They can be really bad if you come across two in a row though. I like them because they incentivize getting level 3 life support. Maybe there could be some interesting options with the Lanius in these events now?
slowriderxcorps wrote:Just throwing in more words amidst this new possibility: artillery weapons targeting the room that smiles below the game screen will probably look rather silly if they can do that.
Captain's Edition disables all weapons in Radiation Events so this wouldn't be an issue. For all other events though you can't have rooms off the screen or they get targeted by drones and such.
ArmedKevin117 wrote:So, here's a thought that may have been mentioned before...
Why not give the Lanius an "empty beacon" event where they can take some scrap outside the ship and use it to repair the hull?
That's an interesting thought, but Lanius are usually about damaging your hull...
