Hi, I`m pretty new to modding but have made a few pretty good and and a few less great mods.
Now I`m planning my new game overhaul mod, but encountered a problem that I can`t seem to get around.
My mod (or the early stage of my mod) works perfect as long as AE content is disabled.
But I cannot change anything that is related to AE. I can add weapons and edit classic ones, I can make enemy ships equip them, and I can make them appear in stores. But as soon as I try to edit AE stuff, i doesn`t work.
AE weapons remain the same and enemies can`t use my new weapons (even if I make a separate blueprintlist for them).
Player ships still work though and all classic weapons, and my weapons still appear in stores and as random drop.
Is this a common problem? How did you solve it? I have been browsing trough the data files but have no clue!
Please try to help me!
Problem with modding AE content.
- stickthemantis
- Posts: 37
- Joined: Wed Jan 29, 2014 4:16 pm
Problem with modding AE content.
I'm Cyberboy2000, known as a modder and community leader of Invisible Inc.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.
-
- Posts: 30
- Joined: Sun Mar 30, 2014 12:15 pm
Re: Problem with modding AE content.
Which data files are you looking at? I'm not really a great at modding but this might help:
-The AE player ships are in dlcBlueprintsOverwrite.xml
-The AE enemy ships are also in dlcBlueprintsOverwrite.xml
-All the other AE stuff is in dlcBlueprints.xml
-AE events are in dlcEvents.xml and dlcEvents_anaerobic.xml
-most of the unmentioned stuff is in other .xml files beginning with dlc
If this is not actually your problem, I am not really sure what is wrong . If you could post more detail I might (just might, not guaranteed) be able to help more.
-The AE player ships are in dlcBlueprintsOverwrite.xml
-The AE enemy ships are also in dlcBlueprintsOverwrite.xml
-All the other AE stuff is in dlcBlueprints.xml
-AE events are in dlcEvents.xml and dlcEvents_anaerobic.xml
-most of the unmentioned stuff is in other .xml files beginning with dlc
If this is not actually your problem, I am not really sure what is wrong . If you could post more detail I might (just might, not guaranteed) be able to help more.
- stickthemantis
- Posts: 37
- Joined: Wed Jan 29, 2014 4:16 pm
Re: Problem with modding AE content.
That did actually help!
I didn`t know that AE uses different types of .xml files.
As I said I`m pretty new so I didn`t notice that when the update came.
But I tried to create the files you mentioned and it worked!
If I need more help I will ask again. Are there any more files except for the standard stuff (I think there was something about glow.xml), it might become useful in the future.
I didn`t know that AE uses different types of .xml files.
As I said I`m pretty new so I didn`t notice that when the update came.
But I tried to create the files you mentioned and it worked!
If I need more help I will ask again. Are there any more files except for the standard stuff (I think there was something about glow.xml), it might become useful in the future.
I'm Cyberboy2000, known as a modder and community leader of Invisible Inc.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.
I'm using this old account because I've been unable to get any verification email for a new account. Help with changing my name would be appreciated.
-
- Posts: 30
- Joined: Sun Mar 30, 2014 12:15 pm
Re: Problem with modding AE content.
There are a couple of odd ones that I prefer to leave alone, one of them is nameEvents.xml and the other is dlcSounds.xml. There is also a file called newEvents.xml which includes various event lists, the text list for the starting tips, some demo events and some new AE events. Also, there is one called rooms.xml which I would advise leaving alone as its deals with the positioning of glow images (I think). That's all I can think of right now, but message me if you have any more questions. Glad to be of service! .