[SHIP][AE] The Potential - UPDATED 2015/08/16

Distribute and discuss mods that are functional. Moderator - Grognak
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP] The Potential - NEW version 2.0!

Postby 5thHorseman » Sun Feb 09, 2014 9:05 am

MightyKebab wrote:WHOA! I just realized. The crew indicator says that there is a male human and an engi onboard the ship, but the human is actually a female who's on the helm!


Ha! I never noticed that. I musta used 2 different screenshots to splice all the pics together to make the picture not clip off to the side on the forum.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
SgtFrog
Posts: 110
Joined: Thu Jul 18, 2013 12:04 am

Re: [SHIP] The Potential - NEW version 2.0!

Postby SgtFrog » Sat Mar 22, 2014 1:02 am

I love this ship. I love the backstory, I love the near-infinite energy, and I love how SYMMETRICAL it is.
Partyofblockland
Posts: 2
Joined: Thu Apr 10, 2014 10:43 pm

Re: [SHIP] The Potential - NEW version 2.0!

Postby Partyofblockland » Thu Apr 10, 2014 10:50 pm

For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.
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5thHorseman
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Re: [SHIP] The Potential - NEW version 2.0!

Postby 5thHorseman » Thu Apr 10, 2014 10:53 pm

Partyofblockland wrote:For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.


I should update the first post. This ship does not currently work in AE because it relied on undefined behavior when you have more than 25 power.

I'll be looking in to fixes when I have time.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
Partyofblockland
Posts: 2
Joined: Thu Apr 10, 2014 10:43 pm

Re: [SHIP] The Potential - NEW version 2.0!

Postby Partyofblockland » Thu Apr 10, 2014 10:56 pm

5thHorseman wrote:
Partyofblockland wrote:For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.


I should update the first post. This ship does not currently work in AE because it relied on undefined behavior when you have more than 25 power.

I'll be looking in to fixes when I have time.


Thanks for the quick response. Yeah, I noticed it was still crashing without any mods installed. Luckily I have little to no problem with disabling AE (mostly because some of the stuff it adds is borderline OP/extremely annoying) so I should be able to play with the mods I normally like. Cheers, dude.
goliathead
Posts: 1
Joined: Thu Apr 17, 2014 2:14 am

Re: [SHIP] The Potential - NEW version 2.0!

Postby goliathead » Thu Apr 17, 2014 2:17 am

Hey, are you going to update the mod for advanced edition?
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP] The Potential - NEW version 2.0!

Postby 5thHorseman » Thu Apr 17, 2014 3:35 am

goliathead wrote:Hey, are you going to update the mod for advanced edition?


Look this direction for the answer to that: :roll:
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
Force2reckon
Posts: 2
Joined: Thu Apr 17, 2014 2:16 am

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Postby Force2reckon » Tue Apr 29, 2014 1:44 pm

Hey, thought I'd let you know, though this may have been caused by some part of CE instead of your ship.

I got the shields up to 6 bars (level 3 shields) and when I clicked to power the shields the game crashed straight to the desktop.

Mods are (in order):
FTL Captains Edition 1.204
CE Vanilla ship loadouts Addon
CE Endless Loot Addon
CE Non-EL Enemy Loadouts Addon
CE Additional Music Addon
CE Infinite Addon
Potential (your mod)
Disable Fleet

I do not have advanced edition active, just thought I'd let you know about this. So you know it happens.
Frawstcrabs
Posts: 21
Joined: Thu May 15, 2014 11:30 pm

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Postby Frawstcrabs » Tue May 20, 2014 7:54 am

Good news everyone!

I have updated the mod to AE! :D

If the creator wants me to, I'll post a link to download.

Note: The reactor is a bit bugged, but it is still 80 power bars to use.
Just call me Frawst.
I like XML coding.
I can't art or music for shit.
Go me.
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Postby R4V3-0N » Tue May 20, 2014 8:56 am

how so is it' bugged' ?
R4V3-0N, a dreamer.