Sleeper Service wrote:Russian Rockman wrote:And reading the first post also makes me think about old ideas that were abandoned. Like the Anti-Bio beam drone, why didn't that work exactly?
Due to the way automated beam targeting works (always starting at the middle of a random room, moving towards another random room) the anti-bio drone was unable to ever hit crew in certain position on the ship. Which made it appear kind of glitches and would sometimes force you to destroy the ship even though you have effective crew killing gear.
Makes sense. Too bad though. Does Anti-Bio work on a per room basis or per tile basis? I can't remember. Even an Anti-Bio focus beam wouldn't work then... Then again we now have "plenty" of other means of taking out the enemy crew with other kinds of drones now. It's just my dream to have every weapon type have a drone equivalent.
Sleeper Service wrote:Russian Rockman wrote:And could an effector drone maybe be more practical now if you made a drone that had burst targeting?
I don't think that effects (ha!) that ion damage and shield piercing do not go well together. At last there is an Effector Anti-Drone now...
Oh right. Derp. Drones+Bombs doesn't work. Was wondering what that effector drone was. Effector Anti-Drone is good enough for me then. Anti-Drone with a baldy radius sounds like a good idea still I think though.
Sleeper Service wrote:Russian Rockman wrote:And on that note their should be a plasma throwing drone.
There definitely should!
Hope you didn't already have that one too.
Other question? Was the reason making different shield drones didn't work because they are handled like Boarding, AP, repair and ion drones?