Postby Elhazzared » Sat Mar 01, 2014 5:54 pm
Kenshkrix - First and formost. Do not bring real world logic into a game. Real world logic is ALWAYS second to game balance.
Having boaring become a lot more difficult with a lot of cases where you have to pounder whether or not it's worth boarding means that ships which have been specificly designed for boarding, especially the mantis B cruiser, will become obsulete since they don't really have anything special except that boarding capacity!
What is it better then? Having to redesign a bunch of ships just so that boarding fits your vision of what boarding should be (that is if it isn't all ships because you're talking about a total revamp of the boarding system and all enemy ships and so on) or go the more reasoable way which is making any way of killing enemies be worth exactly the same and by that token make all ways of killing enemies viable so players will play with more options rather than just going. This is the best way to go because I stand much more to gain?
Now don't get me wrong, I do belive that risk/reward should be something to take into account, however if you mess up with boarding to create the risk/reward system, you'll just have to revamp the whole system, what ships tend to appear more, how exactly is boarding harder, this also means revamp all NPC and playable ships. It's just too much to ask for, especially when you consider the game is already a finished and polished product. Asking for a very simple and small balance patch is much more reasonable.
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