That looks like the hyperspace event you were talking about!!!

Whoever responded to my ramble, thanks. I don't expect you to agree with my ideas, but if you even like 1 idea out of the whole bunch I'm happy. It's a shame the Rock Ram won't work. How does it work in that one event though? Maybe it does nothing.
Kartoffelr wrote: I don't know if you played alot in this game, but most of these ideas don't work as great as you might imagine.
No weapons means you cant kill auto-scouts.
Longer cloak and no shield? How is that supposed to work? You already have to start without but you can buy the shield system.
4-6 Drone slots (i think you mean 4-6 drones at the same time)? You can already fuck up literally any enemy with a single fast Ion II drone + a random damage dealer.
The Zoltan shield gets eaten away in seconds if the enemy use drones. 4 or 6 Shields, it does not matter.
Actually I have played A LOT of this game. And that's how I got into modding. I might even do this myself for my own purposes. I said specifically that I don't think any of these ideas belong in CE.
These are ideas for making specialized ships.
A Mantis ship with no weapons can't kill an auto-scout. Um actually you can kill an autoscout if you have a lvl 2 teleporter. The ship still has 2 drones so one of those could finish it off. Of if you had the Clone Lab you could sacrifice a crew member.
Longer Cloak no Shield. Not sure if you know this, but you can make a ship unable to get Shields just by taking the Shield system out of the blueprint. Now everyone has the No Shield challenge ship they've always wanted.
Can destroy a ship with a single drone and weapon. Again, that's why this ship would have NO Weapons. Yes that's possible. Just remove the weapon room. Drones are generally more power expensive then weapons so you would need a little extra power to use all 4-6 drones. Maybe this ship could even have no shields. I was thinking about at least 2 of those drones being defense or on board drones.
A Zoltan Shield gets depleted fast. Yes, but 5-6 level shields could act as a partially charged Zoltan Shield. You can even give it a custom green image. Missiles are only meant to pierce 4 shields so if you had higher than that you could block missiles. Like a Zoltan Shield. It wouldn't matter if the normal Zoltan Shield got destroyed in this case. I actually tested this out and I still got hit by missiles occasionally and the 12 power requirement really is a pain. You're pretty much guaranteed to get hit since you can't put any power in engines.