Captured rebel elite cruiser

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agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Captured rebel elite cruiser

Post by agigabyte »

So, I am editing this right now and want to know what you mean by rotate the layout. :)
dalolorn
Posts: 532
Joined: Sun Sep 23, 2012 8:06 am

Re: Captured rebel elite cruiser

Post by dalolorn »

Basically, use the rooms from the original ship, but position (and rotate) them so that they match up with the rotated hull image you're using. The Dominator from my mod's a pretty good example - other than the various doors I've added, it's precisely what was suggested.
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Knightmarez
Posts: 143
Joined: Fri Nov 08, 2013 3:30 am

Re: Captured rebel elite cruiser

Post by Knightmarez »

how did you remove the engine animation? (the yellow fire cricles from where the kestrels engines normally are)

it shows up on my version :(
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Captured rebel elite cruiser

Post by agigabyte »

I honestly have no idea, It does not show up on mine.
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Knightmarez
Posts: 143
Joined: Fri Nov 08, 2013 3:30 am

Re: Captured rebel elite cruiser

Post by Knightmarez »

Fixed it, fully operational rebel cruiser. I gave it 'federation contraband' as a starting augment, also 4 human and one slug crewmember.

I guess that set up tells a story all of it's own XD
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Anthonest
Posts: 108
Joined: Mon Nov 11, 2013 3:56 am

Re: Captured rebel elite cruiser

Post by Anthonest »

The Rooms dont have to be so big...
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wolfboyft
Posts: 60
Joined: Sat Nov 16, 2013 12:13 pm

Re: Captured rebel elite cruiser

Post by wolfboyft »

Just looking at the screenshots, this isn't a rebel elite cruiser. Also, what's with the room images?
agigabyte
Posts: 547
Joined: Fri May 31, 2013 1:59 am

Re: Captured rebel elite cruiser

Post by agigabyte »

Two letters: CE

And for rooms, I am not changing them as this is in it's final state, although the Rebel Battlecruiser in my conversion will have more vanilla rooms.
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