(05/11/2013)
Finally got a lot finished with the ship, now i need sound files to make it sound like a Star Wars ship.
Things still to consider/do:
- New shields from what I currently got.
- Changing the weapons from the High-Tech cannon to a more plain cannon.
- Sounds, which i thought would be simply but i guess the net is flooded with crappy Star Wars sites that hardly have anything on them.
- Download is available, give it a try. Decided its good enough, aside from minor things to do(scroll up).
Hi'hi!
My first ship,
Enjoy and you have my needless permission to use in your mods.
This is the Star Wars:The Old Republic's "Phantom X-70B" given to the Imperial Agent. The room placement was becoming a pain and I disliked covering certain area's of the ship, so rooms won't correct, as the point of flying around in it is because it is a B-E-A-utiful ship. I never came across it in FTL, so I did it up, after all its a B-E-A-utiful ship!.
Not sure if I severly copied someones weapons with this. (not the weapon on the Phantom
Phantoms current cannon.
Which has a very cool firing animation, its like its cyclones during the fire..?(a quick spin when releasing energy to fire).
Images:
Ship - Image from SWTOR the game, had to find a planet that gave a great birds-eye of the ship leaving. This was done on Tatooine when leaving on the ship. (may alter around wings for weapons)
Cloak - Image from SWTOR. (just used with no alteration, looked cool enough)
Shield - Done. (maybe)
Gib's - Done(i wanted to add a toilet, but maybe next ship)
Interior - I may have ripped and altered some images from FTL or from the Mod: "FTL Captain's Edition". I'm sorry if i have and will change w/e if i must (In the future i may make the interior look a bit more like actual interior... well its a thought).
Glows - Done(might touch up the ship's outside colors/glows one day).
Weapons - Done (Althoe cool, im 50/50 on them fitting with the Phantom)
*Currently still working on*
Ship:
Power - 6
Weapons - lvl 3. (2x X-70 Weapons, 2 damage, 2 fire, 2 breach, 9sec cooldown ) (1-5, Low to high)
Shields - None
Cloak - lvl 1
Sensors - lvl 2
Doors - lvl 1
Medbay - lvl 1
Engines - lvl 2
Doors - lvl 1
Oxygen - lvl 1
Pilot - lvl 1
Drone Bay - None (max 1 drone)
Teleporter - None
Augments - Long Ranged Scanners, Weapons Ready(current set up)
Thanks to the FTL community for help me out, without the tools, guides, patience, etc.. it would never have happened.
Download: **Replaces the Kestrel** Which can be changed.
http://www.mediafire.com/download/zb7hm ... _X-70B.ftl
[Ship]Star Wars: TOR - Phantom X-70B
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- Posts: 34
- Joined: Sat Nov 24, 2012 1:57 pm
[Ship]Star Wars: TOR - Phantom X-70B
Last edited by Vexov on Fri Nov 15, 2013 12:31 pm, edited 11 times in total.
- NewAgeOfPower
- Posts: 288
- Joined: Wed Jan 02, 2013 1:52 am
Re: Star Wars: TOR - Phantom X-70B
It's good!
Large rooms are a potential liability in boarding combat.
Large rooms are a potential liability in boarding combat.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.
Get your Ascension Faction siggys here!
Get your Ascension Faction siggys here!
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- Posts: 34
- Joined: Sat Nov 24, 2012 1:57 pm
Re: Star Wars: TOR - Phantom X-70B
NewAgeOfPower wrote:It's good!
Large rooms are a potential liability in boarding combat.
Boarding is something i want it weak on, Large rooms, low crew, now considering making the med-bay 2 sq's.
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- Joined: Sat Nov 24, 2012 1:57 pm
Re: [Ship]Star Wars: TOR - Phantom X-70B
Becoming .. no it is frustrating, im pasting and altering descriptions, images, names etc... and all i get is some fking msg telling me its going to be saved as text and lose its format.
I can relate to this now: http://www.youtube.com/watch?v=RfiQYRn7fBg
I've watched and followed how to videos, such as; the superluminal video. I can't see wtf im doing wrong, and when i did have everything looking right... some other weapon graphics was loaded instead.
Just going to take a bit longer to get my custom weapons made
I'm new but competent, i think i just need to get around that Wordpad SoB BS BASTARD RAWR barbra streisand!!!
I can relate to this now: http://www.youtube.com/watch?v=RfiQYRn7fBg
I've watched and followed how to videos, such as; the superluminal video. I can't see wtf im doing wrong, and when i did have everything looking right... some other weapon graphics was loaded instead.
Just going to take a bit longer to get my custom weapons made
I'm new but competent, i think i just need to get around that Wordpad SoB BS BASTARD RAWR barbra streisand!!!
- NewAgeOfPower
- Posts: 288
- Joined: Wed Jan 02, 2013 1:52 am
Re: [Ship]Star Wars: TOR - Phantom X-70B
Use Notepad++.
I couldn't mod ftl without it. It keeps track of crap for me, and keeps the example xmls loaded up every time I boot it up.
I couldn't mod ftl without it. It keeps track of crap for me, and keeps the example xmls loaded up every time I boot it up.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.
Get your Ascension Faction siggys here!
Get your Ascension Faction siggys here!
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- Posts: 34
- Joined: Sat Nov 24, 2012 1:57 pm
Re: [Ship]Star Wars: TOR - Phantom X-70B
NewAgeOfPower wrote:Use Notepad++.
I couldn't mod ftl without it. It keeps track of crap for me, and keeps the example xmls loaded up every time I boot it up.
Nice, so far no trouble with Notepad++.
Now if i can figure out why my weapons are using what seems to be normal lasers (4 red animations till charged) also my shots are invisible.
Everything seems to be correct
Phantom_weapon.png (324x71, 12 frames)
Phantom_weapon_fire.png (200x20, 4 frames)
Phantom_weapon_glow.png (27x61... hmm, the height is wrong i suppose, but my weapon shouldn't load as something else, also invisible projectiles)
<!-- weapon stuff -->
<animSheet name="Phantom_weapon" w="324" h="71" fw="27" fh="71">weapons/Phantom_weapon.png</animSheet>
<weaponAnim name="Phantom_weapon">
<sheet>Phantom_weapon</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>6</chargedFrame>
<fireFrame>10</fireFrame>
<firePoint x="18" y="10"/>
<mountPoint x="6" y="45"/>
<chargeImage>weapons/Phantom_weapon_glow.png</chargeImage>
</weaponAnim>
<!-- ACTUAL PROJECTILES -->
<animSheet name="Phantom_weapn_fire" w="200" h="20" fw="50" fh="20">weapons/Phantom_weapon_fire.png</animSheet>
<anim name="Phantom_weapon_fire">
<sheet>Phantom_weapon_fire</sheet>
<desc length="4" x="0" y="0"/>
<time>0.5</time>
</anim>
EDIT: Alright, so i guess i had in blueprints my projectile image wrong, but im now at Black Boxes for weapon and weapon fire.
I'm using Photoshop and tried changing the files to 32bit, but it won't allow me to save as .png >.<
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- Posts: 34
- Joined: Sat Nov 24, 2012 1:57 pm
Re: [Ship]Star Wars: TOR - Phantom X-70B *available*
BAM!!!, ENJOY.. i hope.