Well, I was actually doing the same damn thing =O
(If you don't want to know about my idea on my rebel mod then skip to the big line of green
===== bellow)
I so far did this......
[SHIP] Playable Rebel Rigger A and B (B is in fed colours)
[SHIP] Playable Rebel Fighter (need more testing to see if it's okay)
[SHIP] Rebel Cruiser (from CE)
[SHIP] Rebel Flagship (this is mainly to test my abilities in modding by creating doors connecting to separate rooms (the FS artillery weapon systems) and also a challenge on keeping that thing with it's weapons but balanced)
That is what I did so far.
I am still new at modding and I want some new weapons and augments for those ships, I don't want it to seem to bland.
And also I want to edit the starting beacon and change the enemies out and change the quests and all that things.
To prevent our mods in there finished state being identical, can we come up with an agreement of sorts?
1) My mod is featured after the Federation took out the Flagship and is turning the tides of the war.
Can you be (as stated in the description) before the boss?
2) I already set up my end game boss to be the Osprey (atm), still working things out. I posted that to prevent confusion of any kind in the future if someone things I copied you or you copied me or what have you.
The reason I posted this here and not in PM is so the public can also see this as well and know no one is copying anyone.
===================================================================================================Anyway, The ship is nice, but it seems a bit... "blocky" or crowded with all those rooms.
Keep in mind this ship is tiny compaired to the cruisers, it wouldn't make much sense for it to have all the equipment of a cruiser right? atm it got more weapon and drone slot count (7) then any vanilla ship as well, I admit I did do a similar thing on mine with the slots but the rooms seem a bit weird.
If I can make a suggestion.
you can make more space by doing it in a similar way of the "Rebel Pusher" or "Rebel Repair ship" (split the 2 x 2 room into two 1x2 rooms) riggers in Captains Edition (enemy ships) and still look nice.
But that is only me, some people will not really care if half the room is sticking off the ship xD
you do not have to do the above mentioned.
I do like this mod, played a couple games with it.
If you want, I can link you the Federation Coloured Rebel Rigger for your TYPE B rigger, how ever I didn't quite finish the gibs yet (or start) and same goes for the Federation Coloured Rebel Fighter in PM.
If you don't want fed coloured rebels in this mod it's fine, It is a popular Layout A and B in mods (eg federation destroyer (the older one), rebel flagship, FotF Federation Scout and Federation Bomber) etc.
Sorry for long posts, I got a condition that makes me make long posts it seems

R4V3-0N, a dreamer.