Zoltan carrier

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agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Zoltan carrier

Postby agigabyte » Sun Aug 18, 2013 12:49 am

This ship is "slightly" op, although to balance its FOUR :twisted: drones, it has an inefficient design, 25 health, no airlocks, :twisted: and one weapons power with the only weapon being a basic laser.

Stats: Pilot, cloaking, weapons=1 power

doors, sensors= 3

Drones=6

Shields, medbay, o2=2

Link: https://www.dropbox.com/s/f12sola2f1oju ... ts%201.ftl

Feel free to give constructive criticism.

Screenshot: http://steamcommunity.com/sharedfiles/f ... =170503444

http://steamcommunity.com/sharedfiles/f ... =170503546

http://steamcommunity.com/sharedfiles/f ... =170503688

Version 2: https://www.dropbox.com/s/0w9knqxw8wxmv ... 20V1.1.ftl

The only changes are: Replaced Zoltan shields with Advanced ftl navigation, and changed crew to 1 slug, 1 human, and one Zoltan. If you want a completely OP ship use V1. :D

Hard version: https://www.dropbox.com/s/jsvslceisw1p9 ... d%20V1.ftl

No Zoltan, sensors, or weapons, one shield bar, lvl on everything besides engines. :twisted:
Last edited by agigabyte on Thu Oct 17, 2013 10:59 pm, edited 3 times in total.
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Ora_unit_SR388
Posts: 193
Joined: Fri Apr 12, 2013 2:41 pm

Re: Zoltan carrier

Postby Ora_unit_SR388 » Sat Aug 24, 2013 2:21 am

That. Is. One. Large. O2. Room.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Zoltan carrier

Postby speedoflight » Sat Aug 24, 2013 2:32 pm

I just dont recommend so bigger rooms. You will die by fire so many times... xD. Anyways there is no sense in having such a bigger size on every room. Other thing is, extra sizes rooms make the ship look uglier.. its a nice loadout, but i really dont like the rooms.. :( ;)
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ElfxMint
Posts: 16
Joined: Tue Aug 06, 2013 3:41 am

Re: Zoltan carrier

Postby ElfxMint » Sat Aug 24, 2013 5:20 pm

I agree with speedoflight. The layout is nice and the ship looks fine but that room layout is messing with the graphics, stretching them to accommodate the size. I'm just trying to help, but you should really make the ship smaller, or at least change the room layout so the rooms are smaller and the graphics wont be so stretched and messed up. Otherwise it's a good looking ship
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Zoltan carrier

Postby agigabyte » Sat Aug 24, 2013 8:37 pm

I will modify the rooms once i get photoshop, and the room sizes are for balancing as otherwise it would be way to strong.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Zoltan carrier

Postby UltraMantis » Sun Aug 25, 2013 12:53 am

If rooms must be big, so be it. But consider creating a bigger ship image then. It just doesn't look good when rooms completely cover the ship.
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agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Zoltan carrier

Postby agigabyte » Sun Aug 25, 2013 2:53 am

kk. :D
UltraMantis
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Re: Zoltan carrier

Postby UltraMantis » Thu Aug 29, 2013 2:30 am

You might consider droping the supershield from this one. It's got good engines and plenty of other advantages. Since it's a carrier with a fleet of attack drones and a large crew, it would make sense to sacrifice the supershield.
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agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Zoltan carrier

Postby agigabyte » Thu Aug 29, 2013 2:05 pm

Good idea, I will do that later.
agigabyte
Posts: 551
Joined: Fri May 31, 2013 1:59 am

Re: Zoltan carrier

Postby agigabyte » Mon Sep 02, 2013 2:10 am

BUMP! UPDATE! (I am back!)