[SHIP]Fortitude [1.1]

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SIR 9000
Posts: 4
Joined: Sun Mar 17, 2013 7:31 pm

[SHIP]Fortitude [1.1]

Postby SIR 9000 » Sat Jul 06, 2013 2:17 am

Please limit it to constructive criticism and questions.

Image


The ship is just the Fed Cruiser and kestrel spliced together ( although i didnt change much).
But the layout is where it's at anyway right? So the layout is made to be somewhat "hazardous" with the only 2 airlocks, at the back. Luckily the med bay is pretty close to the engines, shields, weapons and helm.

You start it up with only 1 human and 2 dual lasers (* for balances sake use diversity mod , so each laser takes 2 bars)

If you download it please post a comment on here and tell me what you think, i check this page every time im not playing starcraft, FTL, or watching livestreams! (so like 4 times a day)

anyway here's the download link
https://www.dropbox.com/s/xqv4ramazl2sd6q/Cruiser.ftl

here's a playthrough
[oh wait no one has recorded one! if you can than please put a comment on here saying you can!]



To do list
-better gibs[right now it's just a slightly edited Kestrel
-splicing some more Fed ships so it looks more original
-custom weapons [this may never be done. so don't hold your breath]
Last edited by SIR 9000 on Sun Jul 07, 2013 1:49 am, edited 4 times in total.
JeffTheBoardingDrone
Posts: 37
Joined: Fri Feb 22, 2013 12:52 am

Re: Fortitude [1.1]

Postby JeffTheBoardingDrone » Sat Jul 06, 2013 6:25 am

The place you get the photos from has direct links for using image codes or embedding, and the dropbox at the current time can not bring up the file. The splicing you did looks fine though when I pull the link from the page source.

Usually there will be an issue when you upload a mod, and it is rare that a mod isn't uploaded with one.
SIR 9000
Posts: 4
Joined: Sun Mar 17, 2013 7:31 pm

Re: Fortitude [1.1]

Postby SIR 9000 » Sat Jul 06, 2013 7:03 am

JeffTheBoardingDrone wrote:The place you get the photos from has direct links for using image codes or embedding, and the dropbox at the current time can not bring up the file. The splicing you did looks fine though when I pull the link from the page source.

Usually there will be an issue when you upload a mod, and it is rare that a mod isn't uploaded with one.




I messed up and took the file out of the dropbox, it should be able to be downloadable now. btw tell me what you think of the layout and if it's too underpowered.
Ill be working on the splicing on the next patch [which should be up soon]
Lyna
Posts: 8
Joined: Tue Jul 02, 2013 4:06 pm

Re: [SHIP]Fortitude [1.1]

Postby Lyna » Fri Jul 12, 2013 5:29 am

You may change dual lasers to burst lasers II, they do same 2 shots for 2 energy by defoult.
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP]Fortitude [1.1]

Postby 5thHorseman » Fri Jul 12, 2013 5:58 am

Also, the picture is of the ship, but I'd like to see the room layout and power distribution. The ship sounds interesting, though!
My Videos - MY MOD HUB
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5thHorseman
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Re: [SHIP]Fortitude [1.1]

Postby 5thHorseman » Sat Jul 20, 2013 2:33 pm

Lyna wrote:You may change dual lasers to burst lasers II, they do same 2 shots for 2 energy by defoult.


The Burst Laser II does 3 shots for 2 power. I think you meant the Burst Laser I :)
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
UltraMantis
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Joined: Thu Sep 20, 2012 3:17 pm

Re: [SHIP]Fortitude [1.1]

Postby UltraMantis » Thu Oct 03, 2013 2:42 am

Download link is dead, reup pls.
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