Well no it is official, this mod has more downloads than all my others combined.
[MOD] A Strange New Galaxy 04.01.15 (AE)
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
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- Posts: 660
- Joined: Mon Feb 18, 2013 11:08 am
Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]
And not even a thank you, or a micro feedback. This is one of the reasons i will end modding for FTL sooner than i expected. This community is far from being grateful xD (in fact one of the worst modding communities ive ever seen, sadly). Lets hope they are enjoying the mod at least..
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- Posts: 11
- Joined: Sun Jun 16, 2013 1:06 pm
Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]
Hi ! I installed this mod and had a couple games, and I like the new art, especially the sound effects
I met a bug while playing with the Gamma Destroyer, in a fight against a Treel Infiltrator in sector 1. I don't know exactly how it happened, but I was shooting repeatedly at its Shield system, when suddenly the game closed. Maybe I got shot just before the crash, but I'm not sure.
I met a bug while playing with the Gamma Destroyer, in a fight against a Treel Infiltrator in sector 1. I don't know exactly how it happened, but I was shooting repeatedly at its Shield system, when suddenly the game closed. Maybe I got shot just before the crash, but I'm not sure.
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]
Ok, can you remember which event it was?
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- Posts: 11
- Joined: Sun Jun 16, 2013 1:06 pm
Re: [MOD] A Strange New Galaxy 15.06.13 [WIP]
Unfortunately no, sorry.
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 07.07.13 [WIP]
version0.3a:
added 2 new uz'ran player ships
added 2 new uz'ran player ships
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 07.07.13 [WIP]
Just for fun, here is a save from my current game with the leviathan:
https://www.dropbox.com/s/m2sxrjnlvg703vq/continueLev.sav
Just rename the file to continue.sav and place where the hell you saved games are.
I got really lucky in this run and just have bought shields but have a lot left to spend, so if anyone wants to continue on from that, there you go!
https://www.dropbox.com/s/m2sxrjnlvg703vq/continueLev.sav
Just rename the file to continue.sav and place where the hell you saved games are.
I got really lucky in this run and just have bought shields but have a lot left to spend, so if anyone wants to continue on from that, there you go!
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 12.07.13 [WIP]
ver0.3b:
-> minor changes
-> 2 new enemy ships (treel + Uzran)
-> minor changes
-> 2 new enemy ships (treel + Uzran)
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 12.07.13 [WIP]
- Metzelmax
- Posts: 364
- Joined: Wed Sep 26, 2012 7:59 am
Re: [MOD] A Strange New Galaxy 25.07.13 [WIP]
ver0.3c
-> slightly buffed the Treel Resistance Breaker by making the art-beam a hull beam + adding 5 starting missiles
-> added 5 or 6 events
-> nerfed black hole cd to 30 sec
-> slightly buffed the Treel Resistance Breaker by making the art-beam a hull beam + adding 5 starting missiles
-> added 5 or 6 events
-> nerfed black hole cd to 30 sec