[SHIP] The Pyro

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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

[SHIP] The Pyro

Postby 5thHorseman » Sun May 05, 2013 5:20 am

I don't want to set the world on fire...
I just want to start... a flame in your ship!


NEW 2013/06/16 - Version 2.0!
Less crew - Pyro 1.0 was too easy.
Less engines - See above.
GIBS! - Not the best job, but better than nothing.
Correct images for rooms - You probably can't tell but the images for some rooms are cutstom made. They are made to look like normal FTL rooms, but fit the door layout of the Pyro.

Download version 2.0 here: http://pulpaudio.com/ftl/Pyro.ftl (NOTE: This ship replaces the Kestrel)
(if you have trouble downloading, try right clicking and selecting "save link as..." in the menu)

Too hard? Download the older, easier, less gibby version 1.0 here: http://pulpaudio.com/ftl/Pyro_easy.ftl (NOTE: This ship replaces the Kestrel)
(if you have trouble downloading, try right clicking and selecting "save link as..." in the menu)

Image

The Pyro is my attempt at a fire/teleport combo that is not overpowered (though it packs quite a punch). The ship comes with a Fire Beam and a teleporter to start, and 2 Rockmen ready and willing to board the enemy ships. However, it has almost nothing else going for it.

I'm a lot better as a player (and modder) than I was when I made the original Pyro, so I have made the Mark 2 version harder to give myself a challenge while still being fun. It's more like playing the DA-SR12 now than it is the Carnelian.

You can buy a drone bay, though it only has 2 slots. You can also buy a cloak. The buyable systems go in the 2 larger rooms. If you can, try this with a crew of 8: 4 Rockmen boarders and 4 crew manning stations. With a level 3 teleporter and the weapons to cut through shields, it's a truly awesome ship.

It has no (decent) way to destroy automated ships, and it is VERY susceptible to missiles. You will need to solve those problems if you want to make it to the flagship, though I HAVE successfully (and quite handily) made it to and beaten the flagship without a cloak OR drones.

Thanks to:
Jeff's Custom Ship Hulls for the base hull. I used that base to create the cloak version and the gibs.
The Firestarter, which is not like this ship very much but was still its inspiration.

To do:
Better Gibs (I need to add chunks and make the gibs go in better directions)
Minor room graphics (You probably won't notice it but the shields and weapons computers don't match perfectly with the glow images)
Last edited by 5thHorseman on Sun Jun 16, 2013 11:50 am, edited 8 times in total.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
966socho
Posts: 93
Joined: Thu Apr 11, 2013 9:11 pm

Re: [SHIP] The Pyro

Postby 966socho » Sun May 05, 2013 5:54 am

Where's the download link?
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP] The Pyro

Postby 5thHorseman » Sun May 05, 2013 11:58 am

*foreheadsmack*

Never post right before bed.

The link is http://pulpaudio.com/ftl/Pyro.ftl and the link is in the first post now. :oops:
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
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BrenTenkage
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Joined: Tue Nov 06, 2012 4:48 pm

Re: [SHIP] The Pyro

Postby BrenTenkage » Mon May 06, 2013 6:51 pm

http://www.youtube.com/watch?v=r9FbJIFM ... e=youtu.be

That was fun, BTW GingerDragon also did a lets play of this ship, check him out as well
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP] The Pyro

Postby 5thHorseman » Tue May 07, 2013 9:50 am

BrenTenkage wrote:http://www.youtube.com/watch?v=r9FbJIFMBgA&feature=youtu.be

That was fun, BTW GingerDragon also did a lets play of this ship, check him out as well


I watched both videos, and enjoyed them both! Too bad neither of you kept the fire beam, though :)
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
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BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [SHIP] The Pyro

Postby BrenTenkage » Tue May 07, 2013 9:19 pm

Well glad ya enjoyed them
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
Ginger Dragon
Posts: 67
Joined: Sat Oct 27, 2012 10:26 pm

Re: [SHIP] The Pyro

Postby Ginger Dragon » Wed May 08, 2013 12:11 am

5thHorseman wrote:I watched both videos, and enjoyed them both! Too bad neither of you kept the fire beam, though :)


Oh yes, because clearly keeping the fire beam during the death animation as opposed to selling it off during it would have made ALL the difference. :lol:
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
Alvarin
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Joined: Wed Oct 10, 2012 5:54 am

Re: [SHIP] The Pyro

Postby Alvarin » Wed May 08, 2013 2:24 am

Won the game with it several times. Feels bit too easy, and not really due to RNG. Good ship to just go on and BURN!! everything for one's enjoyment.
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5thHorseman
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Re: [SHIP] The Pyro

Postby 5thHorseman » Wed May 08, 2013 4:33 am

Alvarin wrote:Won the game with it several times. Feels bit too easy, and not really due to RNG. Good ship to just go on and BURN!! everything for one's enjoyment.


Yeah, it's susceptible to early-game screw due to not being able to handle missiles or automated ships, but once you get out of sector 2 you're usually pretty good. I may tweak it a bit, dropping an engine level or removing something else. Maybe drop the Engi?
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [SHIP] The Pyro

Postby 5thHorseman » Wed May 08, 2013 4:34 am

Ginger Dragon wrote:
5thHorseman wrote:I watched both videos, and enjoyed them both! Too bad neither of you kept the fire beam, though :)


Oh yes, because clearly keeping the fire beam during the death animation as opposed to selling it off during it would have made ALL the difference. :lol:


Haha! I thought you sold it earlier than that, and sold off everything else when you were being destroyed?

That's the first time I'd seen that, and I was curious if repairing your ship would actually save it. :)
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro

"Every silver lining has a cloud..."