[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Ocean_Sunfish91
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Joined: Wed Mar 20, 2013 7:13 pm

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by Ocean_Sunfish91 »

How do I place the artillery beam's origin?
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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by kartoFlane »

Isn't it described somewhere in the documentation? Huh, I guess not -- the artillery beam's origin is a weapon mount, like for all other weapons. So you just use the Weapon Mounting tool to place it. However, for Superluminal to treat is as artillery mount, you have to set the mount's slide property to "no" (instead of arrows, the mount will have a cross / "x"). If you have multiple mounts with "no" slide, then the one with the lowest index will be exported as artillery.

And thank you for kind words people :)
Superluminal2 - a ship editor for FTL
Ocean_Sunfish91
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Joined: Wed Mar 20, 2013 7:13 pm

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by Ocean_Sunfish91 »

kartoFlane wrote:Isn't it described somewhere in the documentation? Huh, I guess not -- the artillery beam's origin is a weapon mount, like for all other weapons. So you just use the Weapon Mounting tool to place it. However, for Superluminal to treat is as artillery mount, you have to set the mount's slide property to "no" (instead of arrows, the mount will have a cross / "x"). If you have multiple mounts with "no" slide, then the one with the lowest index will be exported as artillery.

And thank you for kind words people :)
Wow, I seriously missed that in the documentation?!
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by speedoflight »

Hmm, this is weird. When i make a ship, and i save the proyect, i load the proyect again and the interior images are not loaded...

I dunno if this is a bug, but this didnt happen in the previous version. Its not a big deal, but its weird.
My currently mods / wips ->
ImageImage
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kartoFlane
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Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by kartoFlane »

Gah. Thanks for reminding me of this, I knew I forgot about something -- basically, due to the change in interior image handling, the path to interior images was not even being saved in projects at all. Fixed, will be up for next version.
Superluminal2 - a ship editor for FTL
Crusher
Posts: 48
Joined: Wed Mar 20, 2013 9:18 pm

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by Crusher »

Alright, I have a silly question and a deeper problem (Note: I am a Mac user). Silly question: how do I delete a weapon mount? Deeper problem: when I export a ship, patch it into FTL with Grognak's Mod Manager, and then load the patched ship into the hanger, the game crashes. This happens even when I load a .ftl of a default ship. Now, this could be either a problem with Superluminal or the Mod Manager. It's hard for me to tell because I don't really see any error messages (though if you know how I can find some error messages or an easy way to test whether it's Superluminal or Mod Manager that would be helpful). Like the other person, I am unable to export the ship with interior images. Kinda don't think that's the problem but maybe?
Crusher's Type C(hallenge) Mod Ships containing:
Mantis Type C: The Sarcosuchus (No O2!)
Engi Type C: The Singularity (Boarding Drones!)
Zoltan Type C: The Annihilator (No Starting Reactor Power!)
Rock Type C: Krakatoa (Fire Boarding!)
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kartoFlane
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Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by kartoFlane »

You can delete weapon mounts exactly like you delete rooms or doors - just select it, and press Shift+D or Delete

As for the crashing... I am 100% sure it's more of Superluminal's fault (there's very little GMM can do wrong). Also, it very well could be a problem with interior images not being exported - this is supported by the fact that the ship only crashes when it is selected in hangar.

Though that's weird, I just tested it and it seems that interior images do get exported correctly... However, in the process I've found another bug, though unrelated to your problem.

I'll look into it, hopefully it's some stupid obvious mistake. Oh, also, if you could send me the .ftl file that's causing the crash, that'd help me a great deal :)
Superluminal2 - a ship editor for FTL
Crusher
Posts: 48
Joined: Wed Mar 20, 2013 9:18 pm

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by Crusher »

When I export without checking the "Include overridden (default) images" option, I get multiple errors of the form "Error: isDefaultResource - default resources list not found in the package.", but otherwise it exports without an error. I too have the problem if I save a project and reload it, it no longer has interior images. This board won't let me attach a .ftl file, and it says I'm not active enough on this forum to PM you, so I'm not sure how to send you the .ftl file. Can you PM me your e-mail address perhaps?
Crusher's Type C(hallenge) Mod Ships containing:
Mantis Type C: The Sarcosuchus (No O2!)
Engi Type C: The Singularity (Boarding Drones!)
Zoltan Type C: The Annihilator (No Starting Reactor Power!)
Rock Type C: Krakatoa (Fire Boarding!)
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kartoFlane
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Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by kartoFlane »

Huh, that's weird, the list is included in the Mac package. Guess /Resources/ folder is the wrong place to put it, and the app can't find it... Either way, in order to be able to attach files you have to pack them in a zip. But I've sent you my e-mail address anyway.
Superluminal2 - a ship editor for FTL
Zanoko
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Joined: Sat Mar 30, 2013 7:03 am

Re: [Tool] FTL Ship Editor: Superluminal - 24-3-13u

Post by Zanoko »

For the life of me, I just can't get the weapon mounts to Mirror. Maybe I'm just stupid xD but Shift clicking won't mirror the mounts. Am I just doing something wrong? lol.
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