[SHIPS/WEAPONS] Star Trek Universe - Final update!.

Distribute and discuss mods that are functional. Moderator - Grognak
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speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by speedoflight »

BrenTenkage wrote:shame I can't use the slug ship 2 version in here :(

Edit: Never mind
Eventually, all the slots will be filled with modded ships.. so yup, u cant use the slug ship version 2 (but thats the problem of any ship mod...).

Anyways, i noticed that the phaser contact graphic of the cardassians is a bit glitched, i already fixed it but it will be updated in the next version...
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by BrenTenkage »

then I'll wait for the next one, and I did unlock the last ship (my slug ship 2) so yeah
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
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Metzelmax
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by Metzelmax »

The cardassian weapons are to loud. They did blow my headphones.

Also I noticed both, your humans and the enemy humans, have green laser shots. It's a bit confusing if both fire with the same color.
Here is the Stuff I made:
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And stuff is always better than no stuff, right?
speedoflight
Posts: 660
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by speedoflight »

Metzelmax wrote:The cardassian weapons are to loud. They did blow my headphones.

Also I noticed both, your humans and the enemy humans, have green laser shots. It's a bit confusing if both fire with the same color.
Point 1 - I know, i noticed that after i uploaded it, but i already lowered the volume of the cardassian weapons (but i dunno if it will enough, just tell me in the next update :p)

Point 2 - Since im not going to make custom crew graphics, i will just remove the human ones, since there is no sense to have only 1 crew custom graphic and nothing more. So that will solve the problem.. xD.

Thats it?? no more feedback?? lol. Balance? weapon art? ship designs??? other?? i dont think ima going to keep this thread updated after the jem haddar.. not if this is a waste of time lol. I appreciatte the feedback (well, or wat it is called) of Metzelmax and BrenTenkage but its a bit silly to keep a mod thread updated for only 2 people.. without almost any feedback. Maybe when i definitely finish it i will just upload the last version. But for now, i think after the Jem Haddar i will work for myself and without worrying of uploading the updates here, because the whole point of it is to receive feedback to improve the mod, and to give advises and tips about it, there is no point if there is nothing of that.

I hope u guys will understand :(
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by BrenTenkage »

*frowns* Ok...its just I really like posting my lets play on the given thread and then linking them. Next time I do a lets play of these ships I will tell my viewers to give you some feedback if they play it as you need it
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by speedoflight »

I really like your "lets play" videos, its just i feel its a waste of time trying to improve the mod if nobody tells me wat should i improve / change. If i am doing it for my self, i dont see the point of posting the mod in a community.. dunno if u know wat i mean. I had great ideas for the last 2 slots, they will be the Krenim and the Hirogen. I had as well great weapon ideas like the Krenim time incursion cannon or the Hirogen predator and hunter lasers. But as i said, since its a bit waste of time, i prefer to end the mod on the Jem Haddar and work on it for myself, and maybe one day after i finish it (with gibs, etc) i will post it here. U need to be aware that the main reason for people abandoning their mods (in the community) is precisely that, the lack of feedback and the feel that nobody is using your mod, so there is no point of keep working on it for the community.. (its like when u are in a private tracker uploading stuff, but nobody will never download it, so wats the point of waste time and resources doing it?? if the main purpose is to share it??).

Then, u see the posts of this thread, and almost 75% of em are mine, telling people the updates, the future plans, trying to ask for help, etc

The final look of the Jem Haddar is going to be beautiful, but i recently migrated from gimp to photoshop and i am having bad times trying to figure out basic things about brushes and transparent issues lol. So it will take me a little while..
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TarbFTLfan
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by TarbFTLfan »

Oh please finish it for us! or share it still I'm deeply enjoying it and i'm sure others are we well they just aren't posting, like i wasn't till recently with this mod. I just played though it some with the newest update and love the new klingon crew as well as the borg boarding drone. You got me excited talking about Hirogen they were a huge fav of mine from voyager so if you have cool idea i'd love to see/try them!

I wouldn't be too dishearten this board doesn't have a huge traffic i don't think :) But again you aren't working in vain I'm loving this mod and I'm sure other are as well. Looks like we jsut need some more lets plays etc

On the new ships i haven't tryed the smaller one yet but did beat it Galor Class one and once you got them down to 1 shield those fast car. phasers were very effect so that one seems pretty balanced to me. Need to try out the smaller ship and then the other ships that you've changed.

Thanks again for your hard work on this cool mod. ;)
speedoflight
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by speedoflight »

Did u have too much trouble playing with the cardassian galor class?? did u play on "normal" difficulty?? And i am guessing u are not using any extra mod like the infinite space??

Im asking u this , cuz its the only way to know if the Galor / Cardassians are balanced, since u not telling me anything more :( , phasers need to be effective, thats the idea, they have only little range of action but they are supossed to be very effective once they pass through shields. I mean, i can play a test game with the Galor class, but sometimes its impossible to make balance judgements for my own, and not everybody has the same thinking.
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BrenTenkage
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Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by BrenTenkage »

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [SHIP/S] Star Trek Universe - Updated 29/03

Post by speedoflight »

BrenTenkage, i watch your video, i have a question.. y u said u coudnt beat the game??? u had a lot of missiles to use with the obsidian launcher.. with that and only 1 extra weapon u can just kill the boss...

Anyways, i noticed the cardassians phasers are a little op at the beginning, i raised the cooldown by 1 second.. lol.

I am experiencing crashes when i enter in a shop. I guess its something to do with any weapon blueprint or any item, but i cant identify wat. Any help here will be really appreciated. Since there is no crash logs on FTL to look at, im really lost trying to identify wat is causing the problem. Or maybe the issue is related to the event file, im using the extra events mod, but i dont think thats the problem.
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