Level 3 sensors don't work on the boss.

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Number43
Posts: 177
Joined: Thu Oct 25, 2012 11:40 pm

Level 3 sensors don't work on the boss.

Postby Number43 » Mon Oct 29, 2012 8:25 am

Though it works on other enemies, level 3 sensors do not let you see the boss's power distribution. Thus I can't tell how much more damage I have to do to completely disable enemy systems.
Agent_L
Posts: 206
Joined: Wed Sep 26, 2012 7:47 pm

Re: Level 3 sensors don't work on the boss.

Postby Agent_L » Mon Oct 29, 2012 12:15 pm

I guess they're intentionally disabled on boss. Otherwise they'd reveal that boss cheats and it's weapons take only 1 energy.

Maybe there is a technical limit on reactor, so they couldn't just give the boss 50 power (which would seem fair for such a large ship)
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Level 3 sensors don't work on the boss.

Postby UltraMantis » Mon Oct 29, 2012 12:27 pm

You're not the only one. I belive it's intentional since the Boss is a special ship. The Boss is a big cheater anyway...
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Number43
Posts: 177
Joined: Thu Oct 25, 2012 11:40 pm

Re: Level 3 sensors don't work on the boss.

Postby Number43 » Mon Oct 29, 2012 6:05 pm

Still it's annoying not knowing how close I am to disabling systems, and makes the upgrade seem like a big waste.
undergroundmonorail
Posts: 31
Joined: Mon Sep 10, 2012 6:00 am

Re: Level 3 sensors don't work on the boss.

Postby undergroundmonorail » Mon Oct 29, 2012 6:16 pm

I agree that they should work. I bought the level 3 sensors specifically for the purpose of fighting the boss, and finding out it was a waste wasn't a fun moment.

Agent_L wrote:I guess they're intentionally disabled on boss. Otherwise they'd reveal that boss cheats and it's weapons take only 1 energy.


I can believe that the rebels have super cool weapon tech that only uses 1 power. Why not?
UberFubarius
Posts: 54
Joined: Tue Sep 25, 2012 5:31 pm

Re: Level 3 sensors don't work on the boss.

Postby UberFubarius » Mon Nov 05, 2012 5:20 pm

Agent_L wrote:I guess they're intentionally disabled on boss. Otherwise they'd reveal that boss cheats and it's weapons take only 1 energy.

Maybe there is a technical limit on reactor, so they couldn't just give the boss 50 power (which would seem fair for such a large ship)

I don't see a problem with boss having, say, a 3 energy bar weapon system individually while using just 1 power to keep it active.

The problem could very well be that there's simply not enough screen estate to display all those bars (especially the shield bar).
Agent_L
Posts: 206
Joined: Wed Sep 26, 2012 7:47 pm

Re: Level 3 sensors don't work on the boss.

Postby Agent_L » Tue Nov 06, 2012 1:42 pm

Hmm, isn't boss the only ship with multiplicated systems? (4x weapons)
Maybe that's the problem.
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