Ok not really.
However I was wondering, does the automatic reloader stack? Because I've noticed I can buy multiple of the augment and equip it. Am I wasting my time by equipping both or what?
Because a 2.04 second Ion weapon sounds pretty awesome.
This topic is stacked.
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blaeron
- Posts: 36
- Joined: Sun Sep 16, 2012 3:07 pm
Re: This topic is stacked.
It does, and it is possible. If you get three re-loaders, you can get either a 45% or a 41% firing speed bonus.
Insert something witty and humorous here.
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ComboBreaker
- Posts: 19
- Joined: Mon Sep 24, 2012 9:05 pm
Re: This topic is stacked.
Same question for the Scrap recovery arm augment.
*If you get 2 Weapon Pre-Igniter,your weapons will get preignited DURING THE FIGHT THAT HAPPENED BEFORE THE FIGHT THAT IS ACTUALLY HAPPENNING!Oh man,screw physics.
*If you get 2 Weapon Pre-Igniter,your weapons will get preignited DURING THE FIGHT THAT HAPPENED BEFORE THE FIGHT THAT IS ACTUALLY HAPPENNING!Oh man,screw physics.
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actionhero112
- Posts: 43
- Joined: Mon Sep 24, 2012 2:03 am
Re: This topic is stacked.
Ok, follow up, does it stack with a fully leveled up weapon personnel?
Because 64% faster reload would be my favorite thing in this game
1.44 second Ion Blast II !
Because 64% faster reload would be my favorite thing in this game
1.44 second Ion Blast II !
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Gorlom
- Posts: 512
- Joined: Thu Apr 26, 2012 2:06 am
Re: This topic is stacked.
The game tells you and prevents you from having 2 if the ugments doesn't stack.ComboBreaker wrote:Same question for the Scrap recovery arm augment.
engi medi bots, preigniter, advanced nav and long range scanners are examples off the top of my head of augments that doesn't stack.
actionhero112: yes auto reloader stacks with crew manning the system.
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Whale Cancer
- Posts: 272
- Joined: Fri Sep 21, 2012 3:28 pm
Re: This topic is stacked.
Yes. The actual reload bar changes size.
If someone had the time, we could figure out if the bonus was additive or multiplicative (probably additive, though).
If someone had the time, we could figure out if the bonus was additive or multiplicative (probably additive, though).
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
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Derakon
- Posts: 111
- Joined: Wed Sep 19, 2012 4:05 am
Re: This topic is stacked.
I had a game with a max-rank weapons crew, two reloaders, and a fully-leveled artillery beam. Only ever put 3 points into traditional weapons systems because I didn't need more. I didn't actually time how long the reloading took though, so I can't say if they stack multiplicatively or additively. More than fast enough, is the point.
(And the spoilers do say that the reloader applies to the artillery beam...though I don't know if the weapons crewmember does)
(And the spoilers do say that the reloader applies to the artillery beam...though I don't know if the weapons crewmember does)
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Gorlom
- Posts: 512
- Joined: Thu Apr 26, 2012 2:06 am
Re: This topic is stacked.
what spoilers? And no the crew member is manning a diffrent sub system. there is no reason for him to affect the artillery beam. But I didn't think there was any reason for the auto reloader to affect the artillery beam either.Derakon wrote: (And the spoilers do say that the reloader applies to the artillery beam...though I don't know if the weapons crewmember does)
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Derakon
- Posts: 111
- Joined: Wed Sep 19, 2012 4:05 am
Re: This topic is stacked.
spoilers
"Cooldown between shots reduced by 15 percent. This also applies to the artillery beam found on the Osprey. This bonus does stack with itself if you have more than one Reloader."
No word on the Systems page about how weapons skill affects weapon reload times (even for normal weapon systems) though.
"Cooldown between shots reduced by 15 percent. This also applies to the artillery beam found on the Osprey. This bonus does stack with itself if you have more than one Reloader."
No word on the Systems page about how weapons skill affects weapon reload times (even for normal weapon systems) though.
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Whale Cancer
- Posts: 272
- Joined: Fri Sep 21, 2012 3:28 pm
Re: This topic is stacked.
<augBlueprint name="AUTO_COOLDOWN">
<title>Automated Re-loader</title>
<desc>Cooldown between weapon shots is improved by 15 percent.</desc>
<cost>40</cost>
<bp>5</bp>
<rarity>2</rarity>
<stackable>true</stackable>
<value>0.15</value>
</augBlueprint>
<title>Automated Re-loader</title>
<desc>Cooldown between weapon shots is improved by 15 percent.</desc>
<cost>40</cost>
<bp>5</bp>
<rarity>2</rarity>
<stackable>true</stackable>
<value>0.15</value>
</augBlueprint>
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!