REQUIRES HYPERSPACE 0.2+ by TheSwiftTiger
Download Hyperspace here
KNOWN ISSUES
Armored Slugs cannot detect lifeforms (but are immune to mind control and can see adjacent rooms).
DESCRIPTION
Mod contains a playable race and a playable ship (3 types) with custom equipment. Everything in the mod is added to the game without replacing anything with the power of Hyperspace mod.
A custom sector and enemy ships are planned to be added eventually (but I'm not looking forward to writing all those events).
Shell abilities:
* half damage taken in close combat
* double damage taken from lack of oxygen
DOWNLOAD LINK
Download Shells
MY OTHER MODS
Vicious Vessels
Inconvenient Incidents
Viable Weapons
Affordable Augmentations
Orchids
SCREENSHOTS
CREDITS
Credits:
TheSwiftTiger & Winderps - Hyperspace and making possible to add new races, abilities and playable ships
Laythe - Shell Bomber sprite
KBa3u - alternate portraits
bamalf, kix, Markus, AgentTheKat, and others - feedback, ideas, and help in general
[WIP] Shells - new race
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- Posts: 42
- Joined: Sun Sep 17, 2017 7:28 am
[WIP] Shells - new race
Last edited by Woona on Fri Mar 20, 2020 5:01 pm, edited 1 time in total.
- Engi-nious
- Posts: 22
- Joined: Sat Dec 07, 2019 7:34 am
Re: [WIP] Shells - new race
If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.
This (hyper)space intentionally left blank.
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- Posts: 42
- Joined: Sun Sep 17, 2017 7:28 am
Re: [WIP] Shells - new race
Engi-nious wrote:If you decide to add a sector but don't want to be bothered writing flavor text for events, I'd be interested in helping out there.
Thank you. I will keep that in mind. I can't working on the mod right now, but hopefully will finish it some time later.
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- Posts: 4
- Joined: Sat Jun 06, 2020 7:54 pm
Re: [WIP] Shells - new race
Not sure if this is because of my mod load order or not, but I don't encounter shells in shops. Is this intended?