v0.14 is up!
- Added Earl Deckard.
- Slight buff to Roland White's ability (now triggers off friendly weapon damage).
[Pilots] Cauldron Pilots
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.15
v0.15 is up! Added Sen. Have gone through a lot of versions of her ability. I think this one is clear/useful/balanced enough, but feedback would be great.
- bamalf
- Posts: 204
- Joined: Wed Dec 17, 2014 12:57 pm
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.16
Well thanks for saying! Knowing someone's using them helps immensely with the motivation.
v0.16 is now up, with new pilot Karl Schraeder. Despite being conceptually simple, his skill was a huge pain to code, and I had to account for a lot of weird edge cases. If anyone finds glitches or edge cases I missed, please let me know!
v0.16 is now up, with new pilot Karl Schraeder. Despite being conceptually simple, his skill was a huge pain to code, and I had to account for a lot of weird edge cases. If anyone finds glitches or edge cases I missed, please let me know!
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.17
v0.17 is up, adding a new pilot.
Minor portrait tweaks to Shreeve and Schraeder.
Minor portrait tweaks to Shreeve and Schraeder.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.19
v0.18 had some bug fixes last week, and now v0.19 is up with the next-to-last pilot.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v0.20
Slowly getting around to the last pilot. Wanted to teaser another feature that will be in the 'final' version of the mod, as discussed over on the Discord:
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v1.00
Added the last pilot and the ability for some pilots to occasionally have short conversations! The mod is basically complete. I'll continue fixing typos if I find them, and I may add more conversation options in the future.
Pilot mods don't seem to generate much interest, but if anyone spends time using them I would still love to hear balance feedback (haven't really seen much to date) and any bugs you find. I was aiming for all the pilots to be useful, if not necessarily equal, and trying to avoid having any of them be as powerful as official pilots like Kaz and Bethany.
Pilot mods don't seem to generate much interest, but if anyone spends time using them I would still love to hear balance feedback (haven't really seen much to date) and any bugs you find. I was aiming for all the pilots to be useful, if not necessarily equal, and trying to avoid having any of them be as powerful as official pilots like Kaz and Bethany.
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- Posts: 2
- Joined: Sat Jan 18, 2020 11:13 am
Re: [Pilots] Cauldron Pilots v1.07
Hey, I just made an account to let you know that I really enjoy this mod and have been playing it a lot. One thing that'd be nice though is for there to be more conversations between vanilla pilots. I really want to see Bethany Jones and Isaac Jones talk to each other.
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- Posts: 161
- Joined: Wed Mar 13, 2019 3:11 am
Re: [Pilots] Cauldron Pilots v1.07
Glad you're getting some use out of it!
I only made the one vanilla pilot conversation as an example of the concept; I figure if someone else wants to expand it through a separate dedicated mod it should be pretty easy to adapt my code. I wanted to keep this mod focused on the custom pilots in it.
I only made the one vanilla pilot conversation as an example of the concept; I figure if someone else wants to expand it through a separate dedicated mod it should be pretty easy to adapt my code. I wanted to keep this mod focused on the custom pilots in it.