[Pilot] FTL Pilots v0.1.3 (NOT updated for ITB 1.2)

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Lemonymous
Posts: 94
Joined: Fri Mar 09, 2018 3:29 am

[Pilot] FTL Pilots v0.1.3 (NOT updated for ITB 1.2)

Postby Lemonymous » Sun Feb 03, 2019 11:56 pm

Warning:
This mod has not been updated for ITB 1.2. For bug free experience, use with ITB 1.1 - otherwise use at your own risk.

See here for an updated version of this mod.



This mod aims to add pilots of the remaining races of FTL to ITB.
Currently WIP (maybe I will finish it some day). 3/4 pilots in a playable state.

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FTL Pilots v0.1.3 - requires kartoFlane's mod loader to work.
Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane

Changelog

Code: Select all

0.1.3 - fixed an incompatibility with Into the Wild. (Thanks to report from Smutty)
0.1.2 - fixed a crash related to VoicePopup.
0.1.1 - updated all my mods with correct modApiExt versioning. If you encounter bugs, update all your mods.
0.1.0 - released WIP version.


Old versions: 0.1.3
Last edited by Lemonymous on Sun Jan 09, 2022 11:00 pm, edited 5 times in total.
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bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [Pilot] FTL Pilots v0.1.0

Postby bamalf » Mon Feb 04, 2019 6:40 am

This art is beautiful :)
Image Image Image
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5thHorseman
Posts: 1668
Joined: Sat Mar 02, 2013 2:29 am

Re: [Pilot] FTL Pilots v0.1.0

Postby 5thHorseman » Mon Feb 04, 2019 10:01 am

I've wanted Virus' 2nd ability since the first day I played the game.

Slocknog's is really cool. I'm always impressed what info people can pull out of the game.

Ruwen's seems a bit weak in comparison. Maybe instead of repair, he can generate a "shield" of crystals around himself? That works exactly like a shield, but looks a bit more like he was iced.

Well done!
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Dovahkick
Posts: 13
Joined: Thu Jul 25, 2019 2:47 pm

Re: [Pilot] FTL Pilots v0.1.1

Postby Dovahkick » Thu Jul 25, 2019 3:55 pm

I really like the art-style given to the races in this mod, it fits quite well with the three vanilla ones.

I'd like to ask a question though, how does one install it?
I've tried to put the "FTL Pilots" file in itb/resources/mods, but it did not add the pilots when opening the game. The modloader works fine, though.

Also, has it been since 5 months that it's still a WIP?
tosx
Posts: 161
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilot] FTL Pilots v0.1.1

Postby tosx » Thu Jul 25, 2019 4:31 pm

The mod will add the pilots, but you still have to unlock them before you can select them as your time traveler. That usually means finding them in time pods.
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Dovahkick
Posts: 13
Joined: Thu Jul 25, 2019 2:47 pm

Re: [Pilot] FTL Pilots v0.1.1

Postby Dovahkick » Thu Jul 25, 2019 9:19 pm

Oh, okay.
I don't find them in the list of pilots when I check the "Mod content" page in the game's main menu. I only have the vanilla ones listed (because I unlocked all the vanilla pilots, Kazaaakplethkilik, Ariadne and Mafan included).
Maybe you mean they only show up once I unlock them?
tosx
Posts: 161
Joined: Wed Mar 13, 2019 3:11 am

Re: [Pilot] FTL Pilots v0.1.1

Postby tosx » Fri Jul 26, 2019 12:54 am

Hmm I just did a quick check, and they should A) appear in the Mod Content > Arrange Pilots menu, and B) appear as a locked portrait in the Time Traveler screen even if you haven't unlocked them.

Might not be in the right place. You need to put "FTL Pilots" here (at least this is where it is on mine):
Program Files (x86)\Steam\steamapps\common\Into the Breach\mods\FTL Pilots
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Dovahkick
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Joined: Thu Jul 25, 2019 2:47 pm

Re: [Pilot] FTL Pilots v0.1.1

Postby Dovahkick » Sun Jul 28, 2019 2:10 am

Ok, it was me who was doing things wrong, so the mod works now.
However, uuuh...
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I thought they'd be available through the secret pods only.
I kind of got lucky, afterall.
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Dovahkick
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Joined: Thu Jul 25, 2019 2:47 pm

Re: [Pilot] FTL Pilots v0.1.2

Postby Dovahkick » Sat Aug 10, 2019 2:06 pm

Now hold on a second, that's not an FTL pod! That's a regular pod!
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Lemonymous
Posts: 94
Joined: Fri Mar 09, 2018 3:29 am

Re: [Pilot] FTL Pilots v0.1.2

Postby Lemonymous » Sun Aug 11, 2019 11:14 am

As far as I know, nobody in the modding community has figured out how to put a modded pilot in a secret pod. I can understand the confusion though.